Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
Games are bad by definition. Only when they strive to become closer to books they are worth somethingY'all niggas just like bad games.
![I am very smug about this issue. :smug: :smug:](/forums/smiles/emo-emot-smug.gif)
What, did you expect a troll emoticon? Faggot.
![Troll :troll: :troll:](/forums/smiles/codextrollface.png)
Games are bad by definition. Only when they strive to become closer to books they are worth somethingY'all niggas just like bad games.
Uh, beta hasn't even started yet.I like Mangoose's idea of giving constructive feedback but as they seem to be polishing/balancing now I can't help feeling that it's probably too late for feedback for PoE.
Yes, but Sawyer's recent comments have been about polishing / balancing classes etc - would they really make a major change to the mechanics now which would undo all this work? I'm guessing it would take a lot to change his mind on his system now, apart from finetuning, unless the beta was really badly received.Uh, beta hasn't even started yet.I like Mangoose's idea of giving constructive feedback but as they seem to be polishing/balancing now I can't help feeling that it's probably too late for feedback for PoE.
It's funny because he purposefully made souls less important to be more like D&D:Mechanics won't change much, at least not in the way some here (including me) want them.
Sawyer had some design principles from the start, and designed the rest of the game around those. Soul power and magical fighters was a cop out, because from the start he wanted a system where all classes were about equal in combat. So magic in the setting isn't something that only a select few (wizards) can use, it's something that everyone has access to, just with different ways to tap it. Has more in common with Naruto magic system than D&D, so Zombra is out of luck.
He wanted stats that offer systemic value to all classes equaly, so Lyric Suite is out of luck as well.
http://www.rockpapershotgun.com/2014/07/29/expert-speech-skill-pillars-of-eternity-interview-part-2/Early on, and this isn’t going to happen now, we had some ideas that people might still be interested in. We use souls, your own and other peoples’, as a justification or a reason as to why powers work the way that they do. But ultimately, many of the ways that those powers work, mechanically, are locked into existing ideas. They’re not necessarily executed exactly how you’ve seen before but we are a little limited in how we can build our classes because we want them to be understood by a D&D audience. We can’t go too heavy on the souls.
You mean that two of the mechanics don't make sense, Intellect and Might, while the four other attributes nobody complains about - Constitution, Dexterity, Perception, and Resolve. Clearly since the majority of attributes are fine, all the mechanics of the game don't fit together and none of it makes sense.The heart of the problem is that the mechanics and the rest of the game don't fit together, nor make sense
itt people have difficulty defending an obviously illogical design decision, so they build strawmen and tell everyone to ignore it.ITT people fighting to preserve fantasy tropes like supersmart wizard genius and drooling barbarian idiot while using words like "logic." Keep fighting the good fight guys.
No, you faggot, I'm defending against unconstructive criticism, which I even agree with, because it doesn't help. Like I said, what's the point of making the same exact point of criticism over and over and over again? But I admit I'm at fault. Not for defending the system, but criticizing the criticism, which just promotes the criticism because justifiably people think I'm arguing against their opinion rather than arguing against their method of criticism.itt people have difficulty defending an obviously illogical design decision, so they build strawmen and tell everyone to ignore it.ITT people fighting to preserve fantasy tropes like supersmart wizard genius and drooling barbarian idiot while using words like "logic." Keep fighting the good fight guys.![]()
No, you faggot, I'm defending against unconstructive criticism, which I even agree with, because it doesn't help. Like I said, what's the point of making the same exact point of criticism over and over and over again? But I admit I'm at fault. Not for defending the system, but criticizing the criticism, which just promotes the criticism because justifiably people think I'm arguing against their opinion rather than arguing against their method of criticism.itt people have difficulty defending an obviously illogical design decision, so they build strawmen and tell everyone to ignore it.ITT people fighting to preserve fantasy tropes like supersmart wizard genius and drooling barbarian idiot while using words like "logic." Keep fighting the good fight guys.![]()
So I'll stop that now.
However I will defend the fact that it is not a completely flawed system. It is flawed, yes. It's not perfect, yes. I definitely agree it's possible for a better one to be designed. But it sure as hell not going to be D&D, because that's just the opposite by having so little variation in build that only a retard is punished. That's not a good design because none of us are retards except Flying Spaghetti Monster. Having clear, obvious choices and clear, obvious dump choices make it just as easy to build a good character as having no dump stats.
So if difficulty in character build is what you want, you need a lot of complexity, and then you need multiple ways to build a successful character along with multiple ways to build a failure of a person. You need multiple paths, with half leading to dead ends, and enough complexity to fog your view so it's not clear which leads to the dead end.
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Anyways, I got off topic, because I had wanted to discuss how to make positive changes to what exists right now in PoE. My post detailing this was http://www.rpgcodex.net/forums/inde...-in-combat-discuss.93285/page-10#post-3416244
Mainly I came up with a bunch of possible complications as I thought about how to making Intellect work for a Barbarian. These led me to questions I couldn't answer (at the time), so I sought answers from the rest of you. And if a method can be somewhat achieved, then the same method may apply as well to Might.
Now, Zorba the Hutt knew what I was going for. Sorry, Zorba, I haven't read your post yet. And it was kinda disrespectful for me to pick up on your first line without reading the real substance of your post. Will do that right after this post. His post was http://www.rpgcodex.net/forums/inde...-in-combat-discuss.93285/page-10#post-3416471
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The other thing I realized from Hobo Elf (but not directly related to what he said) is that while I still don't think Sawyer's design philosophy is wrong, I think he is could be taking it to an unnecessary extreme. And that stubborn extreme is alienating a certain fangroup. The idea that you can have multiple types of Barbarians, Wizards, whatever is a good idea. In D&D you do have several options, but for the most part you have 2 builds that work, and often with an obvious main stat. Based on this line of thinking - that Sawyer's ideas may be more palatable in a more moderate implementation - why not design a system that allows something like 1-3 dump stats? Compared to D&D which is more like 3-5 dump stats. I may be unintentionally exaggerating but please understand the point. Instead of having 2 builds as in D&D, or 6 builds as in PoE, why not have 4 builds? This kind of relates to the first part of this reply where I already digressed before going back to my original argument, lol.
Dump stats in a party-based RPG is the equivalent of implementing useless skills in a Falloutesque RPG. It's bad design in both cases. Of course, one can certainly disagree with a specific method of removing dump stats, which is what's happening in this thread.
Is this some Sawyerism or something? Dump stats aren't "bad design", trying to make all stats have meaning for each class is bad design. There is no logical reason a Barbarian in a fantasy setting would be more intelligent than a wielder of elemental forces. Trying to force this concept of all stats must have meaning for all classes/characters isn't much different than giving participation trophies out for the last place team in your rec basketball league. Poor character building (i.e. INT on a Barbarian/STR on a Wizard, etc.) punishes the player for being a fucking retard. Not every combination should be viable - instead players should be able to fail.
At the same time, minimizing dump stats is not bad design. But having 0 dump stats very easily lends to some flaws. It takes a genius to make it work perfectly, if even possible
Why?
Because doing stuff - having to do stuff - is more tactically interesting than not doing stuff.
Why?
Because doing stuff - having to do stuff - is more tactically interesting than not doing stuff.
But the wizard doing something is not the player doing something. A player should only need characters to do the really useful stuff, not have all the characters do "fairly useful stuff" all of the time. That really is a beauty of a RtwP game as you don't have to give everyone new orders all rounds. Have everyone fullfill their share, fullfill their role.
I am worried that forcing in everyone to be able to make equal contributions all of the time would only be bland and boring. Soon they all do the same stuff, only by different name.
At the same time, minimizing dump stats is not bad design. But having 0 dump stats very easily lends to some flaws. It takes a genius to make it work perfectly, if even possible
That's why we have the great Josh Sawyer working on this game :Roguey:
But in all seriousness, I haven't been following the PoE thread as much as others, but if what you say is true about Sawyer's goal being "focusing one attribute will offset the advantage of low other attribute" rather then creating additional challenges for the player based on his stat choices, then that is indeed pretty lame :/
Might is vague enough of a word that it can be interpreted as different kinds of raw power -- if I understand things right, the difference between a wizard who focuses on might, one who does so while taking weapon feats and another who focuses on intelligence is that of a straight mage of stronger fireballs, a battlemage and another straight mage with bigger splash damage. Its just Intelligence that really doesn't work for physical AoE attacks.You mean that two of the mechanics don't make sense, Intellect and Might, while the four other attributes nobody complains about - Constitution, Dexterity, Perception, and Resolve. Clearly since the majority of attributes are fine, all the mechanics of the game don't fit together and none of it makes sense.
Yeah. "Might represents a character's physical and spiritual strength" is what it says in the in-game description. There's nothing wrong with saying that guys who are physically buff translate that power into hitting harder with magic spells too. It does go against the tradition of matchstick mages who wield great power, but so what? Magic can work however they want. Picture Bruce Lee doing his One Inch Punch, which is practically magic, and then picture your grandma doing it. Bruce's buffness makes it stronger. I'm cool with this.Might is vague enough of a word that it can be interpreted as different kinds of raw power
It really doesn't? Physical prowess in itself is a composite of class features, feats and, yes, Might. Its not like a Sorcerer with 18 STR had THAC0 and Hitpoints to be relevant. Further, Might is a modifier on top of damage, which is only one of many things Magic can do. Most of that Great Power comes from the base power of spells. I can see where you are coming from, but the issue isn't nearly as fundamental as it is with Intelligence.It does go against the tradition of matchstick mages who wield great power, but so what?
for example barbarians would start with the berserk ability and as they leveled up they would have better bonuses or the ability to have extra time doing it.
No, you faggot, I'm defending against unconstructive criticism, which I even agree with, because it doesn't help. Like I said, what's the point of making the same exact point of criticism over and over and over again? But I admit I'm at fault. Not for defending the system, but criticizing the criticism, which just promotes the criticism because justifiably people think I'm arguing against their opinion rather than arguing against their method of criticism.itt people have difficulty defending an obviously illogical design decision, so they build strawmen and tell everyone to ignore it.ITT people fighting to preserve fantasy tropes like supersmart wizard genius and drooling barbarian idiot while using words like "logic." Keep fighting the good fight guys.![]()
So I'll stop that now.