DamnedRegistrations said:That'd be a great point if not for the fact that no such imbalance has ever existed in Diablo. The only things that really matter are the act bosses, everything else you can skip for better hunting elsewhere. And if you specced your character as nothing but cold damage, well, fuck, yeah you deserve to lose. Using at least 2 elements is extremely basic logic in a game like this. Hell, I just checked and the only boss with over 75% resist ANYTHING is duriel to cold, and even he's only at 95% in hell. Most people have -enemy resist by that time if they're depending very heavily on one element.Dire Roach said:You weren't able to pick up health globes, play as female barbarians, or kill monsters by destroying the environment before, either. Has Blizzard no shame in making up all these new rules?steFAG said:It is not unfair that a game has rules!
So it's totally fun for you to find out your strategy has completely fallen apart and have to start all over again from level 1 thanks to some monsters that resist everything but poison attacks in Act 4? Ah, yes, I guess it's all your fault for not reading those strategy guides and knowing exactly what you'd encounter ahead of time. L2P!The reason why I am against respec is because it potentially kills a strategical aspect of a game, which is developing your character in such a manner that it can deal sufficiently with any situation in the game. I don't want a play style where you can easily deal with one situation and then respec afterwards to deal easily with the next.
Being able to respec cheapens the character building process. If you're never more than a click away from having the same stats and skills as any other barbarian in the game, theres not much point in having a skill tree at all. The whole point of having a high level of customization on your stats is so that you can make a unique character or fine tune your performance. Respeccing shouldn't be necessary if they spill the details on what everything does, and blizzard is pretty good about doing that for their games. (For the most part anyways. They seem to have a hardon for making attack speed vague and mysterious in every fucking game.)
No, no, no. Lack of respecs doesnt lead to to unique characters. it leads to all characters being the same, 1 month after the release of the game. As soon as somebody beats the game in Hell and finds the best build, all characters are the same. Guild Wars had the best system, allowed u to respec for FREE everytime u were in town. I can build my mesmer differently wheater i had to face fighters or mages. It still involved a lot of taktiks and thinking and i dont think it cheapened the game. In fact GW had some of the complicated and tactical systems, which i think ultimately is why it failed.