Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout (((POLL))) Fallout - An Entire Series Retrospective and Analysis

Is this video accurate?

  • yes

  • no


Results are only viewable after voting.

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Yep, that's been in sfall2 (for use w/ Fallout2) for a long time, and in sfall1 (Fallout 1) for years now too. The default configuration is CTL+NUMBER where number is 0 - 9, and in the .ini you can assign a % game speed to each number. It works quite seamlessly.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
meh.png


Who cares now? Old Fallout wont come back as the IP is firm in Bethpizda hands and they soon going to rape Bloodlines too this time by hands of Paracuck. Even if Original devs would got license somehow now they are old jaded farts and/or turned full SJWs. We have new exciting games like AoD, Colony Ship and ATOM RPG enjoy them while we can Comrades cause everything will turn onto shit.
 
Joined
Jul 8, 2006
Messages
3,023
its a pretty decent video so far, but his point starting around 27:40 about the gold mine is absolutely retarded as hell. Gold would not suddenly lose value in a nuclear war; eventually mining gold again makes sense as a backing for money especially considering the alternative...bottlecaps..

gold has always been valued across cultures and time.... even across time and cultures that don't and never cross- surely it would maintain and or find its value again in a culture and a place that historically valued and mined it in the first place.
 
Last edited:

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,225
There is a slider for TB animation speed, in the options.
Why do you think the graphics are dated? Are old time paintings dated too since we have cameras now?
It's funny that if you compare the mesh models used by each game for their animation... The Fallout models are the more complex.

Heads-2.jpg
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,175
Location
デゼニランド
The original Fallouts are completely playable. The inventory is kind of crap, but it is not really needed as often as in most modern open world games, as trash collection wasn't so trendy back then.
What about the combat? IIRC waiting for multiple enemies to act can get very tedious
Sure, because going to game options and setting combat speed to the max requires IQ above 400.
 

RickOmbo

Scholar
Joined
May 24, 2019
Messages
224
These idiots don't even understand that Fallout 2 has made more contribution to the setting than all Bethesda games. Craving for same thing without any development is just pathetic.

PS I hope Minutemen are there to stay, wonderful replacement for The Brotherhood of Steel, and really memorable to boot.
 
Last edited:

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
its a pretty decent video so far, but his point starting around 27:40 about the gold mine is absolutely retarded as hell. Gold would not suddenly lose value in a nuclear war; eventually mining gold again makes sense as a backing for money especially considering the alternative...bottlecaps..

gold has always been valued across cultures and time.... even across time and cultures that don't and never cross- surely it would maintain and or find its value again in a culture and a place that historically valued and mined it in the first place.
That sounds like NMA's special child who literally worshiped bottlecaps as a post-apocalyptic currency and loathe the inclusion of gold coins into post-apocalyptic economy.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I liked the video for the most part except for him saying that Bethesda should listen to themselves instead of others, what is up with that? Didn't they say to keep things simple instead of complicated quest designs and strip away the RPGness or something from Fallout on their own and the guy still say to listen to themselves. Pretty dumb if I am understanding him correctly.
 

Shaewaroz

Arcane
Patron
Joined
May 4, 2013
Messages
2,923
Location
In a hobo shack due to betting on neanderthal
I'm very into cock and ball torture
The video lost me at "Hearing that premise, you might think this video will be just about hating Bethesda and about declaring old game good, new game bad. I hope this will be much more than that."

Every video about the Fallout Series should be exactly about hating on Bethesda and declaring old game good, new game bad. That is all.
 
Last edited:
Joined
Jul 8, 2006
Messages
3,023
its a pretty decent video so far, but his point starting around 27:40 about the gold mine is absolutely retarded as hell. Gold would not suddenly lose value in a nuclear war; eventually mining gold again makes sense as a backing for money especially considering the alternative...bottlecaps..

gold has always been valued across cultures and time.... even across time and cultures that don't and never cross- surely it would maintain and or find its value again in a culture and a place that historically valued and mined it in the first place.
That sounds like NMA's special child who literally worshiped bottlecaps as a post-apocalyptic currency and loathe the inclusion of gold coins into post-apocalyptic economy.

ah, maybe that's whats driving that
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree


:deathclaw:

Why would anyone waste 1h40 minutes of his life to watch this guy's comments on the Fallout series?

If he was competent, he would have summarized it to 10 minutes or so, if he knew what he was talking about, he would be posting here or on NMA, if he wasn't retarded, he would just write instead of vomiting his ideas through videos.

And even if he was Fallout's pope, i'm quite sure we have the subject cornered in the Codex ...
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Who cares now? Old Fallout wont come back as the IP is firm in Bethpizda hands and they soon going to rape Bloodlines too this time by hands of Paracuck. Even if Original devs would got license somehow now they are old jaded farts and/or turned full SJWs. We have new exciting games like AoD, Colony Ship and ATOM RPG enjoy them while we can Comrades cause everything will turn onto shit.

People are too focused on certain franchises anyway. It was the style of gameplay and story that made Fallout great, and any indie or small developer could ape that today to make a Fallout-a-like. Underrail being a decent example from what I have read, though I haven't gotten around to it yet. We need less focus on actual sequels and more "a-likes" if you ask me.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,433
Location
Grand Chien
Cliff notes for the FO2 and FO3 sections: he says that FO2 is pretty good but that the jokey, less serious style feels like a big shift compared to FO1, one that he doesn't fully enjoy. I empathise somewhat with this as I've really struggled to get into FO2 due to how kooky it is. But anyway, apart from that he's still very positive about FO2. I'm in the middle of the FO3 section right now and he's really nailing it to the wall. Mainly stuff about how dumb the quests and characters are.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There is a slider for TB animation speed, in the options.
Why do you think the graphics are dated? Are old time paintings dated too since we have cameras now?
It's funny that if you compare the mesh models used by each game for their animation... The Fallout models are the more complex.

Heads-2.jpg
No shit, the Fallout meshes were never meant to be rendered in real time.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,433
Location
Grand Chien
Cliff notes for the FO3 section - he says FO3 has some good aspects, but overall he can't look past its flaws. One of his main points about FO3 is that he thinks rather than Beth deliberately ignoring the lore, they actually tried too hard to include lots of lore things, and were just too incompetent to pull it off. I'm not 100% sold on that but I see where he's coming from.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,433
Location
Grand Chien
Cliff notes for FONV: no surprises for guessing that he thinks this one of the best Fallout games. He thinks it balances the wacky and dark tones better than Fallout 2 does. He does give Obsidian some shit for the bugs, but also notes that a lot of them can be explained by Beth's shitty engine.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
One of his main points about FO3 is that he thinks rather than Beth deliberately ignoring the lore, they actually tried too hard to include lots of lore things, and were just too incompetent to pull it off. I'm not 100% sold on that but I see where he's coming from.

I get that last part. FO3 is filled with stuff from FO1 and FO2 but used in a poor way, like they took a surface level look at them and then regurgitated them without actually understanding them. The BoS are the obvious example, but even the Enclave and super mutants feel off, like facsimiles. They did better with FO4, though still far from great.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,433
Location
Grand Chien
So here we are at Fallout 4: he starts by saying that FO4 is visually impressive compared to FO3 and FONV - use of colour, buildings designed better, etc. He talks about the combat being vastly improved. He then talks about the settlement building and says he dislikes it, though he notes that some people do really like it - he says that the ability to instantly build settlement buildings is at odds with the setting; ultimately he finds settlements boring. He goes on to talk about radiant side quests and how utterly boring and dumb they are, and the settlement system being tied into them is another reason to hate it.

He notes that the radiant quest system being integrated so deeply into the game, makes the 'actual' quests hard to find. He says that the radiant quests turn the game into a bland dungeon crawler game. He doesn't like the 'random' aspects: random quests spawn random enemies who carry random loot. He loathes this approach to game design because it feels like 'fake content', of the sort that you'd find in an MMO.

The core gameplay loop starts to feel repetitive for him around the 30 hour mark, and he never wanted to play the game again. The 'dungeons' are all full of the same enemies, like super mutants or raiders, which, in addition to being boring, wrecks immersion.

There are some 'wacky' quests, similar to FO3. They're more enjoyable. But they still suck compared to FONV, and the lack of faction gameplay sucks.

He says that FO4's dialogue system is the worst aspect. No prizes for guessing what he talks about, we all know why the dialogue in FO4 sucks. He compares the game (unfavorably, obviously) to Fallout 1 in this respect. Mainly he just talks about how the FO4 dialogue consists of the same generic, boring options in every. fucking. dialogue. and how the 'sarcastic' option is completely retarded.

GcO8QBY.jpg


dTMZahD.jpg

And the 'four options' are usually pointless and actually just an illusion. He also doesn't like the voiced main character because it diminishes role-playing, and a bunch of other reasons. He says about the 'missing son' theme creating a disconnect between the main character and the player.

The character building has been streamlined and made a whole lot more boring.

He criticizes the main story for being boring, having little choice, and having no interesting faction gameplay. I won't go into the spoiler section other than to say he clearly doesn't like any of the factions, and finds synths to be a poorly realized concept.

Overall he says that FO4 didn't just piss off hardcore Fallout fanboys, it also pissed off Bethesda fans. It's a looter shooter that barely pays homage to Fallout.

That's it for FO4.
 

oregano12

Educated
Joined
Apr 14, 2019
Messages
42
"New Vegas feels rushed and a little rough around the edges, but this can be explained by the short development time and the Gamebryo engine, this creates a conveniente narrative were everything good about the game can be credited to Obsidian and everything bad is inherited from Bethesda"

For this sentence alone this guy earned my respect. Talk about an inconvenient truth that Fallout fans (and Obsidian fanboys) all like to ignore. Not that Obsidian doesn't deserve credit for New Vegas, but the way people just shield them of any criticism when it comes to New Vegas legitimate flaws with the "muh just 9 months of development time" and "muh Gamebryo" one size fits all excuses is fucking obnoxious. Are we all gonna ignore KOTOR 2, Alpha Protocol, Pillars of Eternity and how Obsidian has an story of releasing bugged and unfinished games as vast as Bethesda?

Another thing that I really liked about this retrospective: he doesn't fall to the trap of thinking this series identify crisis started with Fallout 3. Fallout 2 had already screwed the dark and apocalyptic mood of the first game years before Fallout 3 was released.

And I also agree with his reasoning that Bethesda trying to be too faithful to the original games is causing more harm than good to their games.

Overall this is probably the best retrospective that I have ever seem of this series. Much better than the ones made by Indigo Gaming and Chris Davis at least.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,350
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
And I also agree with his reasoning that Bethesda trying to be too faithful to the original games is causing more harm than good to their games.

This is also why Torment: Numenera was such a failure. It tried too hard to be Planescape Torment 2, rather than its own thing, and just like how Fallout 3 mindlessly copied factions from Fallout 1 and 2 without them making any sense at all (not a single one of the FO1 and FO2 factions imported to FO3 made any sense there), it copied the themes and general narrative from PST without trying hard enough to be a good thing of its own.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,225
No shit, the Fallout meshes were never meant to be rendered in real time.
So what? They are not that much more complex, but Bethesda's engine is dependent upon a dedicated 3D accelerator, and could have matched or surpassed all of Fallout's conversations and cutscenes in realtime—but they didn't. :(

The could have [had they strayed less from the series format] used their entire screen polygon budget on the heads during conversation. For they did the same thing as Fallout; they paused the world. They could have had presented the heads on par with the Nvidia Head Demos, and had conversations akin to this [implied]:
Conversation_zpsq2ptkxyq.jpg


...Instead of this crap:
gob.jpg
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom