rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
The difference between a rendering time budget of 16 milliseconds and 16 weeks.So what?
The difference between a rendering time budget of 16 milliseconds and 16 weeks.So what?
Or they just used Super Mutants, BoS, Enclave and other stuff from the first two games to have recognizeable stuff in their game and not have to come up with new stuff, because coming up with new stuff requires context, lore and other stuff. Where do all these things come from? From the first two games, don't need to write any lore or background for them. And if you do, you just come with an extremely nonsensical, brief reasoning for it (like Vault-Tec, a company that had no access to FEV, somehow making Super Mutants with FEV).And I also agree with his reasoning that Bethesda trying to be too faithful to the original games is causing more harm than good to their games.
If only New Vegas' engine wasn't so shit, I could stand to play through it a few more timesMeh, nothing has gotten the vibe of the first game. I also prefer New Vegas to Fallout 2, to be honest.
True. New Vegas in the F1 engine would be interesting, to say the least.
Fallout 4's engine isn't so bad. It's not amazing, either, but mechanically, it's a huge improvement over what FONV uses.True. New Vegas in the F1 engine would be interesting, to say the least.
I made a thread forever ago about how well New Vegas would translate to the F1 style and engine. It would be a ridiculous project no one would ever do of course, but I think it's fun to theorize about.
While Bethesda's engine is clunky and flawed I honestly have never had a major problem with it. The animations and NPC movement are probably the biggest things that bother me about it, as they're very stilted and unnatural. Just for basic graphics though I think it looks just fine for the types of games it's used for. The main crux of their games is wandering around the open country looking for shit, and they perform that task well. Also if they ever did change engines I guarantee you those modding tools would vanish.
How? The game doesn't have a working skill system in place, it has to be modded in and I don't know if it has been properly integrated into the game's system now. The perk system dumbed down the RPG mechanics down to worse than oblivion, the dialog system is so awful, and worse of all they're hardcoded which actually discouraged most modders from even considering of modding this game.Fallout 4's engine isn't so bad. It's not amazing, either, but mechanically, it's a huge improvement over what FONV uses.
How? The game doesn't have a working skill system in place, it has to be modded in and I don't know if it has been properly integrated into the game's system now. The perk system dumbed down the RPG mechanics down to worse than oblivion, the dialog system is so awful, and worse of all they're hardcoded which actually discouraged most modders from even considering of modding this game.
If by huge improvement, you mean shooting mechanics then yeah I guess you can call it huge improvement, and even that isn't solely Bethesda learning to do it by themselves but they actually got help from id Software.
Can you not read? No proper skill system? Dumbed down RPG mechanics in form of awfully simple and underwhelming perk system? Retadred dialog system (and also voice-acting)? Everything to do with the engine, especially since Yosharian specified 'mechanically', and in turn not much fun for modders making quests mods and such.How? The game doesn't have a working skill system in place, it has to be modded in and I don't know if it has been properly integrated into the game's system now. The perk system dumbed down the RPG mechanics down to worse than oblivion, the dialog system is so awful, and worse of all they're hardcoded which actually discouraged most modders from even considering of modding this game.
If by huge improvement, you mean shooting mechanics then yeah I guess you can call it huge improvement, and even that isn't solely Bethesda learning to do it by themselves but they actually got help from id Software.
What the fuck do these things have to do with the engine?
Can you not read? No proper skill system? Dumbed down RPG mechanics in form of awfully simple and underwhelming perk system? Retadred dialog system (and also voice-acting)? Everything to do with the engine, especially since Yosharian specified 'mechanically', and in turn not much fun for modders making quests mods and such.
Look, Mr. Contrarian Cunt, even if you disagree that the severe lack of some features and the fact that stuff are being deliberately hardcoded into the engine, which factually rendered the engine objectively much worse than its previous iteration, you can't deny the fact that Bethesda didn't fix countless bugs that has been on the engine since Morrowind all the way to Fallout 76 and said with a straight face "Fallout 4's engine is mechanically better than New Vegas!".Can you not read? No proper skill system? Dumbed down RPG mechanics in form of awfully simple and underwhelming perk system? Retadred dialog system (and also voice-acting)? Everything to do with the engine, especially since Yosharian specified 'mechanically', and in turn not much fun for modders making quests mods and such.
These are all design decisions and not the fault of the engine, but do keep being retarded.
Any "analysis" that doesn't discard Fallout 4 as irredeemable trash doesn't understand or respect the series enough to be taken seriously.
[...]even if you disagree that the severe lack of some features and the fact that stuff are being deliberately hardcoded into the engine, which factually rendered the engine objectively much worse than its previous iteration, you can't deny the fact that Bethesda didn't fix countless bugs that has been on the engine since Morrowind all the way to Fallout 76 and said with a straight face "Fallout 4's engine is mechanically better than New Vegas!".
Also, instead of being a fucking cunt you usually are, perhaps you can point out stuff to prove that F4's engine is mechanically better than NV's engine, instead of being a contrarian cunt you usually are.
If my interpretation of "mechanically" is wrong, you all could've pointed that out and tell me what you all really mean with the engine being better.What is "mechanically better"? Larger pistons?
See, this is what I meant. Instead of being a cunt and goes 'what the fuck does that have to do with yada yada' as a reply to my allegedly dumb post, people like DalekFlay should've done this in the first place. Xeon already did, hence why I didn't even bother posting a follow-up anymore.The Fallout 4 engine is old stuff, but it's surely better than what it was in the Fallout 3 times.
Engines are measured in their render, I/O, audio, physics, etc, performance. In all these aspects, the Fallout 4 engine is better. If you're butthurt that they removed the user - modifiable part of the recoil variable (which was represented as a skill, in game), I regret to inform you that it's a design decision, and it has nothing to do with the engine itself.
Nope, hence why my impression of these whole engine topics is limited to my experience with the gameplay and modding them.Have you ever written a single program in your life?
See, this is what I meant. Instead of being a cunt and goes 'what the fuck does that have to do with yada yada' as a reply to my allegedly dumb post, people like DalekFlay should've done this in the first place. Xeon already did, hence why I didn't even bother posting a follow-up anymore.