This is you people assuming all dungeons are required to finish the game and work on a linear from one to the next fashion.25 hours for a blobber is ridiculous, have a look on modern japanese blobbers , it certainly took me a lot more than 25 hours to finish devil survivor, etrian odissey , dark spire , those DS games did not have a collossal budget either . I cant believe people here defending that .
Yeah and look at the latest impressions where the guy mentions 23 dungeons. So that's a dungeon per hour tops, probably for retards. People raised on these games would go through quicker no doubt. Maybe for a 'My first crawler' it's ok, shoveled together with some audio shooters and shadow puppet platformers in a Humble Indie Bundle,but as a godly successor to M&M?
For Heroes 6, Ubisoft offered private, VIP forums to the game's most dedicated players. Like Heroes 6, Might and Magic X Legacy is being developed with an "actively involved" community, said Le Breton. Limbic and Ubisoft showed their fans early concept art and design ideas, and solicited their feedback by letting them vote on features.
The stuff that makes MM2 take longer are completely terrible endless combats, not stuff to do.
I don't quite get this objection against MM2. It really doesn't have that much random encounters.
The game scales quantity of monsters to your level, so if you constantly meet 255 enemies you probably brought it on yourself by grinding those Cuisinarts.
For Heroes 6, Ubisoft offered private, VIP forums to the game's most dedicated players. Like Heroes 6, Might and Magic X Legacy is being developed with an "actively involved" community, said Le Breton. Limbic and Ubisoft showed their fans early concept art and design ideas, and solicited their feedback by letting them vote on features.
i dont wana know
For Heroes 6, Ubisoft offered private, VIP forums to the game's most dedicated players. Like Heroes 6, Might and Magic X Legacy is being developed with an "actively involved" community, said Le Breton. Limbic and Ubisoft showed their fans early concept art and design ideas, and solicited their feedback by letting them vote on features.
i dont wana know
now, i wonder what kind of "fans" they showed these early concept art and design ideas to, it sure wasnt me or any other veteran "Doesnt-Dodge-a-Fireball" Might and Magic fans, thats for sure.
Paying for familiars? How strange.There will be hirelings. You can have two in your party at once. They don't fight with you, just provide your party with a bonus. For a price of course.
Is that a Sawyer game? No? There's your answer.Wasn't that how it was in M&M 6? 9 as well, I believe. My memory is hazy.
I played M&M 6 for about an hour before coming to the conclusion that it was total shit.Is that a Sawyer game? No? There's your answer.Wasn't that how it was in M&M 6? 9 as well, I believe. My memory is hazy.
Sounds like an adequate time spent to judge a 100-hour game.
Yes.You can tell the combat is terrible because you watched a video and never played it?I saw the videos. The combat is terrible. But so is Witcher 2. I was only comparing between them.So you were calling it Derp Souls before you knew anythiing about it?
I played M&M 6 for about an hour before coming to the conclusion that it was total shit.Is that a Sawyer game? No? There's your answer.Wasn't that how it was in M&M 6? 9 as well, I believe. My memory is hazy.