Haba
Harbinger of Decline
I went through every inch of Fallout 3 and it took 100 hours
Updated my ignore list
I went through every inch of Fallout 3 and it took 100 hours
grid based > free roamingMany people are saying the graphics are similar to older iterations of the series. To me it looks similar to M&M9 - low budget, unimaginitive, minimalistic hogwash.
But the deal breaker has to be the step based movement. Unless you're a poor, poor indie developer that's scrounging for cash and ways to cut costs, there is no reason whatsoever to implement step-based movement in 2013. None. There is not, and there will never be, a single instant where step-based is superior to free roam from a gameplay perspective. Never ever.
Now, I can tolerate step-based if I know the developer didn't have a choice, like Cleve for example, but I will not tolerate it from Ubisoft. Fuck Ubisoft. Making a mockery of the series with this low-budget vaporware cash grab attempt.
Anytime, anywhere. Kindly take your retarded "it was only used due to technological limitations which we have solved already" argument somewhere else.
Will we be able to levitate in this? No modern cRPGs have this option anymore...
DA:O: 40 hours (15 hours for just the main quest)
Fallout 3: 30 hours (10 hours for just the main quest)
Mass Effect: 30 hours (more if you are a retard who likes scanning planets)
Now why did we stop handing out dumbfuck tags again?
25 hours of potentially good old skool blobber gameplay v.s. 300+ hours of eating shit in Skyturd. Which is better and why?
25 hours for a blobber is ridiculous, have a look on modern japanese blobbers , it certainly took me a lot more than 25 hours to finish devil survivor, etrian odissey , dark spire , those DS games did not have a collossal budget either . I cant believe people here defending that .
Hmmm, I'm not aware that there's anything actually wrong with WoW's interface. For example, Brian Fargo has said that Wasteland 2 is inspired by WoW in terms of its interface customizability.
Yep, I'm nostalgic for Etrian Odyssey, year of release 2013. Keep being edgy, I guess.Nostalgia is a hell of a drug. And for the record this is not the first time I've noticed you being a retard so the feeling is mutual.
I thought it was some kind of an achievement system..Well they had something simmilar. For instance in WOX I remember that you could get the title of 'Crusader' after doing a quest, which granted you access to a castle.I wonder what "Awards" is.. Was that in the other M&M? I don't remember anything from them.
I thought it was some kind of an achievement system..Well they had something simmilar. For instance in WOX I remember that you could get the title of 'Crusader' after doing a quest, which granted you access to a castle.I wonder what "Awards" is.. Was that in the other M&M? I don't remember anything from them.
Visit PAX is worse, bro. But worry not, kind Ubisoft will no doubt allow you to brave the horrors of online payment gateways, dispatching foul data entry fields with your father's credit card. Adventure!this makes me kinda sad though:
http://might-and-magic.ubi.com/univ...ails-news.aspx?c=tcm:21-88445&ct=tcm:6-231-32
i remember a time when you had to fight your way down through hordes of Demons and whatnot and take a swig from the fountain deep in the bowels of the Maze From Hell to become one, now all you need is a card from PAX.
25 hours for a blobber is ridiculous, have a look on modern japanese blobbers , it certainly took me a lot more than 25 hours to finish devil survivor, etrian odissey , dark spire , those DS games did not have a collossal budget either . I cant believe people here defending that .
Do you judge a movie by the length? A book by how many pages there are in it?
I would much rather buy an excellent EP than a full album of filler songs, myself.
Once you know more about the quality of those hours in the game - and the pricing - then you can start making arguments.
Rock Paper Shotgun said:Not to be confused with the far superior Heroes Of Might & Magic games, the Might & Magic series became an increasingly terrible run of first-person RPGs, set in the blandly generic fantasy worlds, always somehow managing to feel about five years behind the rest of the industry. After the first five or so, throughout the late 90s and early 00s the four-people-in-your-party games ever-increasingly disappointed, finally finishing with the absolutely awful M&M IX in 2002.
It was such a spectacularly rubbish game, trying to “update” itself by embracing the Lithtech engine (remember that?), but still trying to be an RPG. The result meant you no longer had a cursor for clicking on the screen, but instead were stuck with a centred reticule, making a game that needed you to be able to click on the four different characters a miserable experience. But its, and many of the games before, biggest crime was blandness.
So it is with a grin on my face that I see Ubisoft are announcing the game (because of course former publishers 3DO are long gone) as following on from the events of Might & Magic Heroes VI. Because then that way the previous games didn’t happen!
Well, most of this is good i think. Seems the game might be longer than 25hrs, depending on how big/small the dungeons are. Really glad that they kept the 'completely free and nonlinear" element.A Reddit user played this at PAX and posted his impression:
http://www.reddit.com/r/Games/comments/1aqqzh/might_magic_x_legacy_announcement_trailer/c91h2aw
Nice. First solid description of the demo. And from what he says, there WILL be some limited training.A Reddit user played this at PAX and posted his impression:
http://www.reddit.com/r/Games/comments/1aqqzh/might_magic_x_legacy_announcement_trailer/c91h2aw
25 hours for a blobber is ridiculous, have a look on modern japanese blobbers , it certainly took me a lot more than 25 hours to finish devil survivor, etrian odissey , dark spire , those DS games did not have a collossal budget either . I cant believe people here defending that .