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Game News Polygon reports on Might & Magic X Legacy at PAX East, game to be released in September

Syl

Cipher
Joined
Nov 3, 2011
Messages
751
you can switch between them on the fly — even within a turn

What does that mean? It sounds like they're trying to describe some kind of phase-based combat system and don't know how?
Exactly my thoughts.

I wonder what they mean by "with each step, something may or may not happen".
Same for this. Seems like a description of turn-based for retards (popamole crowd who only know real-time).
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,931
Location
Swedish Empire
I wonder what they mean by "with each step, something may or may not happen". Is it a random thing, like a roguelike?

Sounds like MM1 and 2. But I can't imagine them going that far back to the roots.

Poor uninformative article, there zero news info into that , "Might and Magic X Legacy is being developed with an "actively involved" community" id like to know what is that community , as far as i know none asked us our opinions, and theres no info on rpgwatch, nor on any abandonware forums .

Isn't Celestial Heaven the main Might&Magic community? I wonder if that is the "actively involved community"? I'm not a member and I only read it very irregularly, but I know Luzur is a regular there.

well, ive checked around Heroes Round Table forum and i found no posts from any Ubisoft devs, mayhaps they mean their official Ubisoft forums?

i dunno.
 

evdk

comrade troglodyte :M
Patron
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
this makes me kinda sad though:

http://might-and-magic.ubi.com/univ...ails-news.aspx?c=tcm:21-88445&ct=tcm:6-231-32

i remember a time when you had to fight your way down through hordes of Demons and whatnot and take a swig from the fountain deep in the bowels of the Maze From Hell to become one, now all you need is a card from PAX.
Visit PAX is worse, bro. But worry not, kind Ubisoft will no doubt allow you to brave the horrors of online payment gateways, dispatching foul data entry fields with your father's credit card. Adventure!
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
It should be interesting to see how they sell step based movement. I would have thought they would try to downplay it like Interplay did with Stonekeep. So far I guess it's something along the lines of "things happen instantly when you move instantly". Well, they're not going to convince any skeptics with that, but presumably they don't care. They are just going for the niche players who prefer MM1-5 to MM6-8. It should be interesting to see if they actually go all the way back and attempt to copy as many aspects of MM1 as they can. The rabbit in the hat here sounds more like mimicry than creativity.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,224
Location
São Paulo - Brasil
In before cool-downs.

Joke's on you, because spells in previous M&Ms had cooldowns. I think it was called recovery rate or something like that.

As far as I remember, only the later M&Ms had this (from M&M6 and on) and even then, it was a recovery time, not a cooldown. The difference is that a cooldown won't allow you to use that specific abiliy, but you are otherwise free to act as you want. A recovery time, means you character can't act for a while, until enough time has elapsed.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
I'm genuinely wondering here, what is the point of step movement? Besides being console/tablet-friendly?
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
oh. I thought "with each step, something may or may not happen" meant the game had step movement.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I'm genuinely wondering here, what is the point of step movement? Besides being console/tablet-friendly?
Much easier to develop a game of this style than free roaming/action, I would guess. Also, it's an homage to the early games of the series (1-5) which were in this style. I don't really see it making its way to tablets, but that would be sad.
 

commie

The Last Marxist
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Le Breton estimated that Might and Magic X Legacy will take about 25 hours to complete.

:what:

Yay, a TB Crawler for the working family man!!!

:dance:


:hmmm:

:(


Why am I not happy?






I'm genuinely wondering here, what is the point of step movement? Besides being console/tablet-friendly?
It's a typo from this somewhat questionable journ-o-list. Meant to write 250 hours.

If only...
Nope it's 2,5
:troll:


And 25 is somewhat great, for nowadays gaming standarts for singleplayer.

Maybe if it was a FPS, but even Bethturds and Biowhore efforts are from substantially to several times longer.
 

Haba

Harbinger of Decline
Patron
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
DA:O: 40 hours (15 hours for just the main quest)
Fallout 3: 30 hours (10 hours for just the main quest)
Mass Effect: 30 hours (more if you are a retard who likes scanning planets)

Now why did we stop handing out dumbfuck tags again?

25 hours of potentially good old skool blobber gameplay v.s. 300+ hours of eating shit in Skyturd. Which is better and why?
 
Joined
Oct 19, 2010
Messages
3,524
The only thing I've seen so far that annoys me is the fact that this Polygon report is basically the only bit of reporting anywhere for this game so far and it only has 1 comment


megazver
Grid-based? Really? Yeesh.


Only 1 person commented and they don't seem to even be a fan of these types of games? They must be doing a horrible job of promoting this. Are their expectations that low? Or do they not really care what happens to the game? If this is to be anything more than a highly unlikely one-off well-meaning commercial failure then they're going to need to get much, much more exposure for it
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"For Might & Magic, 25 hours is an average starting area. Sheesh."

Only if you are a fukkin' retart. Or your definition of 'average starting area' is over half the fukkin' game. L0LZ
 

Tigg

Novice
Joined
Mar 16, 2012
Messages
1
Will we be able to levitate in this? No modern cRPGs have this option anymore...
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
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Smyrna - Scalanouva
Divinity: Original Sin 2

norolim

Arcane
Joined
Nov 21, 2012
Messages
1,012
Location
Pawland
Wow. An actual inventory, instead of a drop-down menu. Nice touch ;) Also, combat log confirmed and a quest log insted of quest pointers and golden trails. Looks promising.

I also noticed the little icon/meter in the bottom right corner: day/night cycle??
 

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