Mirror image is 2nd level and Hate is 3rd so that seems correct. Apparently Beholders cast a "special" level 5 slow spell?
Which levels are your characters at this final battle ?
For all the veterans...do you guys give yourselves 18's where available and/or play on max difficulty?
I still feel guilty for maxing everything in a POR playthrough back in 1991 though from what has been said here, maxing stats actually can make the game somewhat harder in places due to tougher spawns.
What does difficulty really do? I always thought of 'normal' as the level at which everything follows the 'rules'(you and the enemy), but is it really like this?
I don't recall the other games, but in POR at least higher difficulty than veteran didn't seem to give more XP."Veteran" is the normal or core rules. Lower difficulty means monster have less HP, but they also give less XP when killed, I think. And higher difficulty means more monster HP and more XP.
I always play on the default/normal/core rules.
I always maxed the character stats (except some unimportant ones) in the gold box games. Low stats are for players who have too much time, when those games were released they were expensive and had to last for half a year, but now there are so many games to play that I don't want to bother with carrying capacity problems and slow repetitive combat (or increased need to cast enlarge spells) because of low strength, maxing wis for clerics or int for mages also makes the game more comfortable without changing the difficulty, no need to stretch the story and roleplaying elements with even more time spent for random combat encounters or other slowdowns.
You could choose low con for your characters but the pregenerated party in PoD has more hitpoints than a party developed by yourself through the series would have with random rolls at level ups.
It's definitely better maxing your character stats than getting forced to cheat later.
There were many players who couldn't win PoD even at the easiest difficulty with maxed characters in spite of grinding before and cheated.
For getting a roleplaying feeling maxing stats is fine, if you're a strategy expert skilled in finding and exploiting cheesy imbalances in the rules and like even more time spent with combat take lower stats.
It has little to do with role playing, but more with providing a challenge, making items like Gauntlets of Ogre Strength actually matter and having characters with strengths and weaknesses that complement each other.
Maxing out stats and HP and removing the challenge is just one step away from hitting the "Awesome Button".
The only areas of the Pool series where I felt my characters were underpowered was in the Drow caves in CoAB, the Dragons' Aerie in Pools and the end game of Pools. Even the final battles of Pools could be won by my subpar characters (which I did when I played it first time on the Amiga), but it would have taken some tries to be lucky with initiative. As it was I only has to increase the DEX of my characters by 1-2 points, and make sure I understood the rules governing Mirror Image and Globe of Invulnerability, before the final battle was not too hard.
That people couldn't finish it even with maxed or even hex editing stats, and lowering difficulty, that is just plain sad.
And what "cheesy imbalances in the rules" is that excactly that you accuse me of exploiting?
It wasn't directed specially at you, it's just that some games are so difficult that they drive the average player into cheese or giving up. Even you gave up on trying the final battles without adjusting difficulty or stats although you had an imported party which started with better equipment and far more XP, doing more damage with all fireballs and more spells and higher chance to overcome magic resistance than normal.
"Different strengths and weaknesses that complement each other" doesn't require non-maxed stats. There's actually a big imbalance between spellcasting classes and others, without maxed strength it grows even bigger.
Moving one square in search mode takes 10 minutes, so even the several hours the enlarge spells lasts will be over fast. I don't want to waste my time casting enlarge and stand there overloaded when the spell wears off. There's no skill involved, only slowness and discomfort.
There's no real challenge in random encounters and I don't want to slow them down artificially by limiting spell casting either, there are hundreds of battles which take more than enough time, I can't imagine blowing up the already slow PoD playthrough by 10 hours or more.
Btw, are you going to face the additional challenge with your party ?
When playing I want to find everything in the game and there's quite a lot which can't be found without searching in all gold box games.Why would you move in Search mode all the time? It increases the chances of random encounters, and in some areas (the Aerie and Moander's Heart) the random encounters are actually more challenging than the fixed encounters.
There are very few hidden doors and traps to find by searching, and in most areas it makes more sense from a role playing perspective to move quickly.