SausageInYourFace
Codexian Sausage
Posting in potentially epic thread!
This is probably the first post-apocalyptic blobber ever made, except maybe for some Japanese stuff like the post-apocalyptic level in Etryan Odyssey. It had a great vibe and this screen kind of reminds me of that.
And yeah, I think that "New Game" should take the player to the character creation and library, so there is no reason to have two buttons for that. You can even skip the Quick Start button and instead also include it on the "New Game" page as one of the options alongside new character creation.
Yeah, I forgot about that one. Too bad it's real-time.
This is probably the first post-apocalyptic blobber ever made, except maybe for some Japanese stuff like the post-apocalyptic level in Etryan Odyssey. It had a great vibe and this screen kind of reminds me of that.
And yeah, I think that "New Game" should take the player to the character creation and library, so there is no reason to have two buttons for that. You can even skip the Quick Start button and instead also include it on the "New Game" page as one of the options alongside new character creation.
Fantastic! Rage has one of the best apocalyptic atmospheres ever seen. As a Wasteland fan I am very excited to follow this project.I don't know if any of you know Philip K. but I have been saving a pack of his textures for about 15 years waiting to use them in a post-apoc for just the right feel. I have built some maps in ProBuilder, will be loading screenies soon to showcase them. They have a delicious stylized post-apoc feel to them I really love ... sort of mini-RAGE in a way.
Grimoire II
I'm listening. Thinking the flow through, so that means you would click "NEW GAME" to go into character library, where you could either create your party from scratch or load existing characters as with Grimoire or just hit QUICK START to load and start? ASSEMBLE should still exist so you can load a party you have previously saved as with GRIMOIRE. This sounds like it would work.
Where's that Cthulhu-something game you were up to last year Blakemore
I do not see how this is a concern, assuming you will be making the viewport like Grimoire: Heralds of the winged exemplar.HUD with similarity to FALLOUT 1 except nowadays the filthy casuals complain so much about permanent UI features because it makes them go full autist if they can't see the entire screen.
I do not see how this is a concern, assuming you will be making the viewport like Grimoire: Heralds of the winged exemplar.HUD with similarity to FALLOUT 1 except nowadays the filthy casuals complain so much about permanent UI features because it makes them go full autist if they can't see the entire screen.
Did some more work on scaling of UI to any resolution including some 4K testing. Poorly documented in Unity but the UI Scaler with "Preserve Aspect" and Aspect Ratio controller script is a must.