Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,167
Three months could mean anything between three months and 20 years.This looks too good to be true. Tell me, what's the catch?
Three months could mean anything between three months and 20 years.This looks too good to be true. Tell me, what's the catch?
Three months could mean anything between three months and 20 years.This looks too good to be true. Tell me, what's the catch?
coming out next pandemicThis looks too good to be true. Tell me, what's the catch?
It's a true blobber, turn-based and will have a unique comic book feel to it just like Grimoire except in true 3D as with Grimrock.
Three months could mean anything between three months and 20 years.This looks too good to be true. Tell me, what's the catch?
One would think from the description above, folks would be thinking Fallout, but I'm getting a strong Dungeon Master vibe. You have set characters you can pull into your party from seeing their screens. However, to modify them would add a lot, probably something technically unavailable in DM at the time.While working on this character review interface for the library/game, I had a great idea ...
Supposedly these "characters" you are putting together for your party are coming from cryogenic cannisters with previously frozen people stored underground at various times of famine and for other reasons.
The character "creator" would actually be really cool if it was a monitor screen with a retrotech OS running on it that you used to remotely operate to get cryogenic subjects and deliver them for wakeup. If I had a kind of wizard paged interface where you tell the OS to "search" for a match of this type and caste, then permitted you to modify/pick some traits/choose name&portrait, etc. before adding them to the "roster" on the right side, it would be AWESOME. It wouldn't really need a "review" screen if they were drawn out like this.
What do you guys think of the original Wizardry style like Elminage Gothic where you wander around the areas but stop and go out to a dedicated combat screen with 2D artwork for the opponents and 2D animations for the combat?
and a greater comic book feel to game
Much more intuitive for giving orders (Elminage Gothic does not require a manual to play)
It looks like a random Chinese mobile spyware; when talking about 2D post-apoc art with comic book flair the necessary conclusion were visuals like those of the original Wasteland. Grimoire was very pretty and we all hope this game keeps a characteristic style, but if this image is anything to go by it doesn't look like it will hold on that front. Perhaps it's too soon to judge, not having yet seen it implemented into the game environment, but on its own it certainly isn't promising.Sample of the 2D artwork I am using versus 3D ... I like the graphic feel much better.
Definitely released in next 3 months.
It looks like a random Chinese mobile spyware; when talking about 2D post-apoc art with comic book flair the necessary conclusion were visuals like those of the original Wasteland. Grimoire was very pretty and we all hope this game keeps a characteristic style, but if this image is anything to go by it doesn't look like it will hold on that front. Perhaps it's too soon to judge, not having yet seen it implemented into the game environment, but on its own it certainly isn't promising.Sample of the 2D artwork I am using versus 3D ... I like the graphic feel much better.
Much more intuitive for giving orders (Elminage Gothic does not require a manual to play)
Lol fuck those noobs. Git gud
This is a good retrospective of blobbers on the Amiga. The 2D art is out of this world good.