Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Power of Law tit for tat at HomeLAN Fed

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,543
Location
Behind you.
Tags: MISTLand; Power of Law: COPS: 2170

<A href="http://www.homelanfed.com/">HomeLAN Fed</a> has <A href="http://www.homelanfed.com/index.php?id=21847">an interview</a> with <b>Vitaly Shutov</b> of <A href="http://www.mistgames.com/">MISTLand</a> about their new tactical CRPG, <A href="http://www.polgame.com/">Power of Law</a>. Here's a bit on the characters:
<br>
<br>
<blockquote><b>HomeLAN - What kinds of playable characters will be in Power of Law?
<br>
<br>
Vitaly Shutov</b> - The player could operate several characters. Each of them changes their physical and experience parameters during the game process. The game has some central characters and the player’s squad could contain up to 6 members. It’s an interactive project. Passing the game you can change the equipment and weapon, talk to citizens etc. You can communicate the enemy even during the exchange of fire! Sure, there are a lot of special characters, that keep missions and tasks for player. The tactical part is the main in the game. The quests are just an additional feature, all other time presents fighting.
<br>
<br>
The main hero of the game is a young police lady Kate. She’s a great sniper and just a beautiful woman. In the beginning of the game she lives in the black & white world and wants a peace in the world. Her future life is depends on the storyline. May be, after the horrible fight with the evil forces she’ll keep the naive soul and belief in the kind and fair world, but may be she’ll understand, that it would be better to keep yourself. Cuz it’s impossible to save everybody. Who knows…</blockquote>
<br>
<br>
Communication with the enemies during combat is something I've wanted to see for a long, long time.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
The main hero of the game is a young police lady Kate. She’s a great sniper and just a beautiful woman.

::waits for lemon fanfics of the game::

Seriously now, the game looks better every time i hear about it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom