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Pretti! Interface-graphics

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Elhoim said:
Main GUI RC2:

- Carved the HP/AP, while maintaining the color.
I Don't like this change - looked nicer before to me.
Elhoim said:
- Hired a better crafstman, who straightened the lines in the weapon slots.
Straighter yes, but very wide (blurry?) giving a soft look. Sorry, don't like it. Put weapon lines back to http://img329.imageshack.us/img329/7756 ... ed2sx9.jpg (where I think you nailed it) and number lines back to http://img145.imageshack.us/img145/3537 ... ed2nc5.jpg giving crisper cleaner lines. I liked the slight depression too, but that wasn't popular so leave that.
Elhoim said:
- Made the icons clearer.
Absolutely fantastic!! :D

Elhoim said:
- Cleared the background of the numbers a little.
Fine, doesn't make much difference to me.

Re the disk, I think it would be nice to have a way of accessing the 'Esc' main menu using the mouse, but maybe it doesn't have to be a floppy. (not that I mind it)
 

serch

Magister
Joined
Mar 13, 2006
Messages
1,392
Location
Behind mistary, in front of conspirancy
Elhoim, could you take the color out of the icons (boots, eye, potion...) and just go with a black form? Come on,surely you can spare one of those zillion chinese children you employ ;). I think this could give them an ancient pictogram on a wall outlook, but my photoshop kung-fu is null. Also, I liked the forms under HP and AP too :lol:
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Main GUI RC3:

- Made lines thinner.
- Made a stone disk. I noticed that BG and other games use the disk, but they were stylized to the interface. Here is an attemp to do that.

 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Crafting Screen RC2:

- Added details to borders.
- Carved the letters into the buttons.
- Added an image of Vulcan, the roman god of forges.

 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
serch said:
Elhoim, could you take the color out of the icons (boots, eye, potion...) and just go with a black form? Come on,surely you can spare one of those zillion chinese children you employ ;). I think this could give them an ancient pictogram on a wall outlook, but my photoshop kung-fu is null. Also, I liked the forms under HP and AP too :lol:

It might look well on some, but on other it will make them almost indistiguishable (?). ;)
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
OlSheep said:
Hmmm, correct me if I'm wrong but I detect a bit of frustration here. Don't take anything I say personally, I tend to have problems to gauge my tone when I write in English.
No - no frustration. I should have thrown in a few :)s.
Your English is fine. I had the (mis)fortune to live in France for a while and utterly fail to speak French. I have some respect for anyone who can have interesting discussion in a foreign language [even serch].

As long VD hasn't said anything on that particular topic (or maybe he has and I've missed the post), this problem shouldn't be addressed.
He hasn't specifically to my knowledge, but he has given a general "Changing anything is fine" proclamation [which would cover the save button].

But surely there was some kind of design decision behind putting that button right on the UI? That's what I'm trying to "defend".
I guess so, but I don't think it's something VD thinks is greatly important. Neither do I really - I just think it's a little better without.

Come on now, I'm merely trying to be interesting. Believe it or not, I didn't pull these stats out of my ass.
Sure. It just amused me. I can believe those stats, but as you yourself suggested, they aren't too relevant: the purpose of most software is to achieve some functionality beyond the experience itself - whatever helps with that is most important. A game is entirely self-contained (mostly), so aesthetic considerations contribute to its primary purpose. The aesthetics of most software has nothing to do with its primary purpose - i.e. to produce something beyond the software.

As far as the learning thing is concerned, I think my example with Ultima 8 still stands...
If the quicksave and quickload buttons are placed next to each other by the initial design, then that's a design error. They should clearly be far enough apart that pressing one instead of the other by accident is impossible.
If you were just pressing the wrong button without any such excuse, it's a bit much to blame the design. You can just as well click the wrong button, or the wrong menu option.
 

OlSheep

Novice
Joined
Aug 13, 2004
Messages
42
Location
Lost in Quebec
galsiah said:
He hasn't specifically to my knowledge, but he has given a general "Changing anything is fine" proclamation which would cover the save button.

That's true.

Oh well, guess that means this debate is a bit useless.

I still enjoy the ability to save w/o using the keyboard if it still matters to anyone :P.
 

golgotha

Liturgist
Joined
Oct 3, 2005
Messages
187
Elhoim said:
Character Screen RC1:



OlSheep: You are kinda detallist, aren´t you? ;) I´ll see what I can do, but for me it´s barely visible.
Could you be able to segment each section of the sheet out so they don't all blend together?
 

Fresh

Erudite
Joined
Dec 2, 2004
Messages
1,057
Location
Vault boy's secret hideout
Whipporowill said:
You guys are using waaay to much texture backgrounds, my eyes are starting to water - and considering the UI is what you'll be hanging out with for a full game - go with something less obtuse than veined marble. Plain coloured backgrounds if it shows an item FFS!

So true. Too much textue is even worse than no texture.
 

Joff1981

Educated
Joined
Jan 20, 2006
Messages
59
Project: Eternity
Why no button on the taskbar for looking at the character sheet? Is this even possible without levelling or is it just a hotkey instead? I think this would be better on the taskbar than a disk (traditionally for saves/loads and options) which can normally be handled with ESC.
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Elhoim said:
Main GUI RC3:

- Made lines thinner.
- Made a stone disk. I noticed that BG and other games use the disk, but they were stylized to the interface. Here is an attemp to do that.

Wellll... what i should say now... Maybe sorry Ehloim. Now your GUI looks just fucking t-riffic. Please, forget everything that i said about your interface before. Now it's great, nothing less, nothing more. Masterwork Ehloim.
I have only one complain:
- The buttons in craft and character sheet screen. Maybe you should blend them more with background becouse i have strange feeling that they contrast too much from screen background.

Overall, great Ehloim.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Why no button on the taskbar for looking at the character sheet? Is this even possible without levelling or is it just a hotkey instead? I think this would be better on the taskbar than a disk (traditionally for saves/loads and options) which can normally be handled with ESC.

Hey, that´s a good point!

Wellll... what i should say now... Maybe sorry Ehloim. Now your GUI looks just fucking t-riffic. Please, forget everything that i said about your interface before. Now it's great, nothing less, nothing more. Masterwork Ehloim.
I have only one complain:
- The buttons in craft and character sheet screen. Maybe you should blend them more with background becouse i have strange feeling that they contrast too much from screen background.

Overall, great Ehloim.

You have nothing to apologize! Many UIs I made weren´t too good! ;)

I shall see what can I do with the icons! :)
 

k_bits

Scholar
Joined
Mar 26, 2005
Messages
210
After all is said and done, I'm still quite partial to Mantra_n's original design.

aodinterfaceke7.jpg


Just wanted to bump it before it got forgotten
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Elhoim said:
Main GUI RC3:

- Made lines thinner.
- Made a stone disk. I noticed that BG and other games use the disk, but they were stylized to the interface. Here is an attemp to do that.


That's wonderfull - I really like it. I think I still prefer the way the HP/AP text is on http://img145.imageshack.us/img145/3537 ... ed2nc5.jpg where they don't appear sunken with the black around them, but that may just be me. I also slightly prefer the previous disk icon, but the new one does fit the theme better so whatever everyone else likes is good, I guess.

The crafting screen is similarly great, but I don't like the last stats screen you did - the lines are too much for me. I don't feel particularly strongly about it, and I'm interested to see what everyone else thinks.

It's obvious you're putting a shit load of work in on this, great stuff. Wonder where Android went - maybe he's busy...
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
I like Mantra_n's design, but I'm fed up with that Diablo font. We see it pretty much everywhere and it looks out of place in that setting.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
915
Location
Amsterdam
The art is not really his anyway. Look closely at the borders and you'll see that everything was cut and pasted from something else. Nicely done, but still plagiarism. Of course, the items are custom which lends extra credence to the rest of the design.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Oh come on, Android, Marsal, will you let Elhoim dominate a deserted domain? I'm tempted to use your (both of your) interfaces to try make the other interfaces (stats etc.) as proof of concepts, but obviously I'm not going anywhere with any of that unless you do keep them coming.
 

android

Novice
Joined
Apr 1, 2004
Messages
78
denizsi said:
Oh come on, Android, Marsal, will you let Elhoim dominate a deserted domain?
I hope not, I just wish I had the time to roll out an update every five minutes ;-) But now I'm too tired to even just comment on this rough sketch I did...

00023665ab.jpg


Edit: typo
 

Fresh

Erudite
Joined
Dec 2, 2004
Messages
1,057
Location
Vault boy's secret hideout
android said:
denizsi said:
Oh come on, Android, Marsal, will you let Elhoim dominate a deserted domain?
I hope not, I just wish I had the time to roll out an update every five minutes ;-) But now I'm too tired to even just comment on this rough sketch I did...

00023665ab.jpg


Edit: typo

Shows great promise. Good job so far.

I like the busted pillars.
 

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