Elhoim said:
1- Nope, did nothing to them, I think.
2- Also because I didn´t "carved" them into the stone, which gives them a blackish outline.
3 - They are holding the stone to the wall, without them it will fall.
Personally I like them, as they give the "Shoot and the numbers" some reference.
4 - That was nice.
1 - Now I believe the effect is still there, but less visible because of the brighter background.
2 - Yeah, but they weren't carved in RC1 either, and remember I asked for the gold when you had carved them but used the background colour. So we're back at the point where I first asked for the colour.
3 - I dislike them, and I don't believe riveting was a popular method of fastening stone plates to walls in ancient rome.
4 - Yes, it was. Very nice, very nice. Now the new background, I'd qualify that as "tolerable"
Elhoim said:
That´s a good point. VD? I think it is because it doesn´t have sinergies.
Yeah, for some reason he seems to like it that way, although it makes zero sense. So they don't have synergies. Thankfully, people don't have to guess: They can just look at the character sreen and see it for themselves.
Besides, while I realize that the other combat skills are weapon proficiencies, I'd still like an overview of all
combat skills.
Vault Dweller said:
It would look like crap when reduced. The current icon is very antique-ish, so why fix it?
It is?
What is it? It looks like... I don't fucking know. I wouldn't even have guessed it's a world map before someone mentioned it.
these are sub skills (hence the synergies); and third, everything could be changed if new versions are clear improvements.
Wait, sub what? You mean they are all variants of a hypothetical "melee combat" skill, I guess. Sure. A little space between weapon proficiencies and the other combat skills would suffice to make the distinction clear, imo.
For the record though, I didn't like the vertical stats as they make the screen look too cluttered.
That's great actually, since going back to horizontal skills means reintroducing the issue that the General Skills column looks crowded, even more reason to move the three combat skills.
Just nail them to the wall.
Now that looks really awful.