Elhoim
Iron Tower Studio
serch said:
I had a statue of Mercurio in one of the older versions.
serch said:
Hell, why switch then? All combat related buttons were within one glance, now your eyes would have to bounce around the interface when in combat mode. I'm over-emphasizing, but I think you can see my point.Elhoim said:Claw said:Well, he actually started out that way. Now with the larger indicators, there might be space issues.
Of course, if he went back to the "images behind numbers" concept, it could be done.
PS:
Oh, I just realized I never looked at the newest update properly. I think it'd be better to use a single wall texture. Elhoim, couldn't you just span the background over the whole interface and then cut a number of stones out to make space for the text?
Done that.
About the HP/AP, anything can be changed really quick, if someone gives me a good idea (VD?).
PS: I think I´m ready for the job market. I need directions!
serch said:
Hell, why switch then? All combat related buttons were within one glance, now your eyes would have to bounce around the interface when in combat mode. I'm over-emphasizing, but I think you can see my point.
!HyPeRbOy! said:serch said:
Kind of...
Elhoim said:Here is a quick WIP on the HP/AP:
image
I can't keep up with the versions you're pumping out Elhoim, there's going to be multiple entries from you on the final shortlist at this rate, so I'm not sure I can give much in the way of helpful comments.. I'll try anyway.
Don't be, it's a good thing - I just can't keep up is all..Elhoim said:I´m sorry...
sabishii said:How's about the vertical wooden posts moved behind the top horizontal one? For both the wooden and stone horizontal piece.
I agree it'd be nice to have all the combat related stuff on one side, but perhaps it looks better with the symmetry. Glad to know you're considering the issue.Elhoim said:Yeah, I agree. I had them all on the left, long ago... Let´s see what the codexers think.
You don't need to work it out - they can be introduced on the character creation screen with a tooltip. You don't need to deduce what they mean each time you see them - you just need to know (and you will).Claw said:I don't like the "little guys" at all. If I didn't know it was HP/AP anyway, I'd have no idea what they are supposed to mean.
callehe said:i don't think the snake on a stave is a good idea, it has biblical connotations, doesn't fit the setting
callehe said:i don't think the snake on a stave is a good idea, it has biblical connotations, doesn't fit the setting
Or read the manual. So let's forget about any form of label. Just put the numbers there, I know what they mean anyway. Genius!galsiah said:You don't need to work it out - they can be introduced on the character creation screen with a tooltip. You don't need to deduce what they mean each time you see them - you just need to know (and you will).
On his first attempt, with the numbers in front of them, it took me rather long to figure out what the heck the thing behind the action points was.Do you really think they don't fit? I think the action one is pretty fitting, though perhaps the health one is less so.
Indeed - that would be silly.Claw said:So let's forget about any form of label. Just put the numbers there, I know what they mean anyway. Genius!