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Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,580
Looking at the side-by-side comparisons in the (muted) video, I don't see any differences. Maybe I'm old and blind or youtube compression or something.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,979
Location
The Khanate
I haven't tried this particular mod (though it's on my list), but I've used other ones using the same method, notably in Batman Arkham Knight, and it is a game changer and looks amazing in that game. The thing to keep in mind with these mods is that conveying them through videos or screenshots is difficult. To get an accurate idea of how something looks in HDR, you NEED a good HDR monitor/TV, and even then you'll want to tune the mod to fit your particular display. It's a high effort sort of autism once you get into this stuff.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,877
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
3VDP4RF.jpeg
Now if only someone made a whites-only mod for New York too.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,785
Location
Kelethin
Most of those reshades just increase the contrast. Now a few objects look more detailed with more shadow but everything else looks dark and crap.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,625
Location
Schläfertempel
Check this out bros, Luma remaster mod, it improves the game's rendering in major ways. Probably better than an official update could ever be, with Bethesda and Microsoft being in charge and all.


Luma is a Prey (2017) + Mooncrash DLC mod that re-writes the game's late rendering and post processing phases to improve the game's look without drifting from the artistic vision (believe me!).
The highlight feature is adding HDR support, DLSS and new Ambient Occlusion, making it akin to a smallish Remastered.
The mod works by hooking into the game's code and replacing shaders, it is NOT a ReShade preset!

Luma was created by Pumbo (graphics) and Ersh (reverse engineering), the developers behind "CONTROL HDR", "Starfield Luma", "AdvancedAutoHDR", "Skyrim - True Directional Movement", "Bioshock HDR" and many other mods.
You can join our HDR focused discord here (there's a channel dedicated to Prey Luma) and find the source code here.

# List of features:
  • Added HDR output (scRGB 16bit) (improved tonemapping, reworked all post processing effects) (SDR is still supported)
  • Increased buffers quality in SDR and HDR, reducing banding all around
  • Improved the quality of dynamic shadow, especially from up close (they had broken filtering that causes them to be blocky) (the maximum shadow render distance is also increased through configs)
  • Added a more modern Ambient Occlusion solution (GTAO) (the original AO is also improved in quality)
  • Improved Screen Space Reflections (they are not cropped close to the camera anymore, they now get progressively more diffuse with distance, they blend in and out of view more nicely etc etc, their math in general has been refactored for much better looking and more "physically accurate" results)
  • Added DLAA+DLSS Super Resolution (on Nvidia GPUs) (OptiScaler can be used to inject FSR 3) (this looks drastically better than the native TAA and has no noticeable ghosting)
  • Added RCAS sharpening after TAA (replacing the original basic sharpening implementation, making it look a lot more natural)
  • Added Perspective Correction (optional) (a modern type of "lens distortion" that makes the rendering projection look natural)
  • Improved all of the native Anti Aliasing implementations (e.g. SMAA/TAA)
  • Improved Anisotropic Filtering (it was not set to 16x on all textures that would benefit from it)
  • Improved quality and look of the Sun, Sun Shaft effects and Lens "Optics" effects (e.g. lens flare)
  • Improved Motion Blur quality and fixes multiple issues with its motion vectors
  • Improved Bloom quality temporal stability and and fixes multiple issues with its generation (e.g. it was trailing at the edge of the screen)
  • Improved Ultrawide Aspect Ratio and High FOV support (Bloom, AO, SSR, Sun Shafts, Lens Optics, Lens Distortion etc did not scale properly with it, e.g. causing the sun to be huge in UW or causing bloom to be stretched, chromatic aberration was stretched in UW) (the game now also exposes the vertical FOV instead of the horizontal one, which was limited to 120 and not ultrawide friendly)
  • Improved High Resolution support (the game was mostly developed for 1080p resolution, a multitude of effects did not scale properly to 4k, like the objects highlights overlay, or stars/sun sprites)
  • Improved Dynamic Resolution Scaling support (Film Grain, Bloom, TAA, AO, SSR, Sun Shafts, Lens Optics, Particles and many other effects did not scale properly with it, causing visible changes in the image when the resolution changed, and its upscaling implementation just did not look very nice)
  • Improved High Frame Rate support by unlocking the frame rate beyond 144 (you can change the limit in the menu now) (with DRS you can easily reach 240FPS now, thanks to tweaked settings that made it more stable)
  • Improve Auto Exposure logic, by making it focus more on what's on the center of the screen and not at the edges
  • Improved Swapchain flip model (more responsive for VRR)
  • More (e.g. added optional HDR post process filter on pre-rendered video, added settings to turn off Vignette or Camera Motion Blur)!

For anyone thinking about doing another playthrough, I also recommend installing this: Prey Interface Customizer - it has a lot of features, but there is one in particular that makes it worth it:

After install, go into the Items/Abilities section and disable "Item Highlighting".

Flashing interactables be gone!
 
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SayMyName

Educated
Joined
Jan 21, 2025
Messages
166
Honestly a travesty this game wasn't more successful, retard modern slop gamers.
It truly is
I think the writing is also brilliant. It could have been the most cliché and generic Capitalism bad shallow critique with no real depth ala BioShock but it delves brilliantly in Lovecraftian and morality
 
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Lincolnberry

Scholar
Joined
Dec 2, 2019
Messages
104
Glad Sseth is highlighting it. The best combination of memorable and enjoyable for a game I've played in a decade, if not more. Mooncrash is a stroke of genius and somehow Arkane took all the wrong lessons with Deathloop.

Hoping Raf's new game is good and also successful enough to fund a spiritual successor to Prey (2017) some day.
 

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