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Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Have you seen the pitch document for BioShock? It lists most of SS2's mechanics and design choices, describes them as mistakes and then declares that the developers have seen the light and that BioShock is going to completely remedy those failures.
Why every time a developer comes with stuff like that, I have the feeling he is full of shit?
Well, not to be that guy but the ps:t pitch document is mostly about how generic and boring most rpgs are, and how ps:t won't be :M

I suppose it doesn't name any specific examples, but even so.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
I got a $17 key for this. I'm not asking for this to be a masterpiece, but this is at least less of an insult to the legacy of System Shock than Bioshock was, right?
 

RoSoDude

Arcane
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Oct 1, 2016
Messages
750
I got a $17 key for this. I'm not asking for this to be a masterpiece, but this is at least less of an insult to the legacy of System Shock than Bioshock was, right?

Yeah, that's exactly where I'd put it. Still doesn't even touch SS2, but worth playing unlike Bioschlock.
 

sparq_beam

Guest
Combat is fine. Nothing special powers are okay. I like these combo system thing going on and weaknesses and immunity. Could have been deeper, but overall combat is okay. Got a bit repetitive tho. Some guns are interesting. Glu gun is a cool idea.

Enemy variety and design is very weak. Sense of progression just stopped mid way because they stopped introducing new enemies. Early encounters are waaay more interesting, where you have to be effective and conservative. Once they introduce you to all type of phantoms snd telepath, and gain few more powers, everything become trivial and they compensate by spamming enemies instead of introducing new type of threats.

Spot on about the early encounters. Carefully fighting the first mimics was great, but by the end it's just regular stand up fights. It's rare to find an FPS that is careful not to give you too much stuff after the beginning of the game.
 

A user named cat

Guest
Blah. Played 2-3 hours and uninstalled out of complete boredom. No atmosphere or anything interesting. Exploring dull areas that feel auto-generated fighting fucking ink splotches with a marshmellow jizz gun and wrench. Are you serious? The bar is so low for modern gaming if this shit is really considered a decent SS successor of any sort. I'd rather play even the original Prey.
 

Durandal

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New Eden
My team has the sexiest and deadliest waifus you can recruit.
Oh, I forgot I owned this game. You are right, they were working on a (big) DLC despite the poor sales.
They mentioned in a video interview about planning to add a Survival Mode with all of the cut out features to the game, but it's been seven months with almost no news. I hope that the next Prey-related news article isn't going to be that Arkane is fucking dead.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Jun 2, 2017
Messages
37,558
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Bulgaria
I played no powers in my game and find it fun. Also the wrench is the most op weapon after the laser for the big enemies.
 

Ash

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Oct 16, 2015
Messages
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Jasede Morgoth Citation needed on the DLC (please). It's been quite some time since release, I've heard no news of this alleged DLC, and the game didn't sell enough to bring a ROI.
Methinks it's dead.
 

Morgoth

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Jasede Morgoth Citation needed on the DLC (please). It's been quite some time since release, I've heard no news of this alleged DLC, and the game didn't sell enough to bring a ROI.
Methinks it's dead.

There have been Bethesda games selling worse and they still got DLC.

Go dig up older interviews where Raph confirmed that DLC is in the works. That it takes so long is merely a hint that they're working on something bigger, a`la DOTO.
 

LESS T_T

Arcane
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13,582
Codex 2014
There was pre-release interview with Raph about that in last April: http://www.pcgamer.com/prey-is-abso...d-is-impossible-to-finish-in-one-playthrough/

Maybe a standalone expansion like Death of the Outsider? DotO's announcement (E3) was 7 months after the release of Dishonored 2, and its release was 10 months after.

(Though I won't exclude the possibility of it being canceled, especially considering recent departures including Raph.)
 

Shackleton

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Jasede Morgoth Citation needed on the DLC (please). It's been quite some time since release, I've heard no news of this alleged DLC, and the game didn't sell enough to bring a ROI.
Methinks it's dead.

There have been Bethesda games selling worse and they still got DLC.

Go dig up older interviews where Raph confirmed that DLC is in the works. That it takes so long is merely a hint that they're working on something bigger, a`la DOTO.

Sorry, but this post absolutely *screams* 'fabulously optimistic'.

You're taking as evidence interviews from just before the game released? Before the head of the studio left suddenly after release and before a lot of the talent moved onto pastures new?

'It's taking a long time because it's going to be something big' is reasoning beyond optimistic and into delusional. It's a shame as I really liked Prey, especially the first 3/4 of it, but the chance of seeing any DLC seems remote at best.

:negative:
 

SkiNNyBane

Liturgist
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Grab the Codex by the pussy
The amount of fun in the game and how much ammo you end up having etc... largely depends if you luck out on correct build if your playing on harder difficulties. Your build as with many games will make it easy/hard/frustrating etc... But in general I'd say the game is overall pretty good except for god awful combat for an fps game.
 

Hines

Savant
Joined
Jan 26, 2017
Messages
258
There was pre-release interview with Raph about that in last April: http://www.pcgamer.com/prey-is-abso...d-is-impossible-to-finish-in-one-playthrough/

Maybe a standalone expansion like Death of the Outsider? DotO's announcement (E3) was 7 months after the release of Dishonored 2, and its release was 10 months after.

(Though I won't exclude the possibility of it being canceled, especially considering recent departures including Raph.)
The last time anyone at Arkane openly talked about DLC was in a July PC Gamer feature, with a developer who has since left the studio:

With Prey now almost two months post-release, Arkane is currently hard at work on its proposed DLC. Shain remains tight-lipped about what exactly that entails, however is certain the archetypal Gloo Cannon has cemented its place in the game's future.

"I don't have any definite news to share with any of that but I do think it's safe to say the Gloo Cannon is a really important feature in Prey and I think it'll always be an important feature in Prey," says Shain. "We like to talk about the key features of the game that really separate it apart. We know that Mimic is one of them and that Gloo Cannon is one of them."
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
I really don't want to say I'm disappointed in Prey so far (an hour in) because it's not System Shock 2, but goddamn is this game not System Shock 2, as much as it wants to be. It's also infinitely easier (on normal) than SS2, especially since I'm trying to be stealthy and the levels' "stealth routes" are so obvious they might as well have giant fucking signs on them. Hopefully I'll come around on it at some point.
 
Joined
Apr 27, 2015
Messages
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Isometric realm
You know the game is good when GameSpot gives it a 6. Played it several hours and it's a good combination between Bioshock, Dead Space and Fallout. Also kudos for the engine, the game runs great on my 5 years old potato.

Sent from my Nexus 4 using Tapatalk
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
I really don't want to say I'm disappointed in Prey so far (an hour in) because it's not System Shock 2, but goddamn is this game not System Shock 2, as much as it wants to be. It's also infinitely easier (on normal) than SS2, especially since I'm trying to be stealthy and the levels' "stealth routes" are so obvious they might as well have giant fucking signs on them. Hopefully I'll come around on it at some point.
It's useless to play it on Normal.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I really don't want to say I'm disappointed in Prey so far (an hour in) because it's not System Shock 2, but goddamn is this game not System Shock 2, as much as it wants to be. It's also infinitely easier (on normal) than SS2, especially since I'm trying to be stealthy and the levels' "stealth routes" are so obvious they might as well have giant fucking signs on them. Hopefully I'll come around on it at some point.
It's useless to play it on Normal.
Yeah, play on hardest: It's still too easy, but at least you can die pretty fast.
 
Joined
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Playing any modern AAA game on Normal and complaining it's too easy is just weird.. Unless you haven't played any modern AAA games.
 

SkiNNyBane

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Grab the Codex by the pussy
Playing any modern AAA game on Normal and complaining it's too easy is just weird.. Unless you haven't played any modern AAA games.
Frankly most games that have good gameplay in terms of difficulty are perfectly fine to play on normal and the games that are braindead on normal just end up being mega tedious on hard. If you want to make shit combat even more shit by giving your enemies more hp thats your choice but thats exactly what "hard" does in AAA games. Better play them on easy so you don't have to deal with combat part of them at all or better yet watch cuscene compilation on youtube tbh.
 

Zboj Lamignat

Arcane
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Feb 15, 2012
Messages
5,778
Harder difficulties in Prey are typically plebeian "multiply hp and dmg of monsters by a lot hurrrrrr". Running on normal to make the game less tedious is a perfectly valid approach.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Playing any modern AAA game on Normal and complaining it's too easy is just weird.. Unless you haven't played any modern AAA games.
Frankly most games that have good gameplay in terms of difficulty are perfectly fine to play on normal and the games that are braindead on normal just end up being mega tedious on hard. If you want to make shit combat even more shit by giving your enemies more hp thats your choice but thats exactly what "hard" does in AAA games. Better play them on easy so you don't have to deal with combat part of them at all or better yet watch cuscene compilation on youtube tbh.
Doesn't apply to Prey.

Harder difficulties in Prey are typically plebeian "multiply hp and dmg of monsters by a lot hurrrrrr". Running on normal to make the game less tedious is a perfectly valid approach.
It isn't a lot, it's enough for what a "normal" difficulty should be in a game like this.
 

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