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Sierra Primordia - A Point and Click Adventure - Now Available

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
275

Primordia - A Point and Click Adventure - Now Available

 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,380
Looks good, will it feature tasteful tentacle-rape some sort of unique gimmick/s?i
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
275
lightbane said:
Looks good, will it feature tasteful tentacle-rape some sort of unique gimmick/s?i

No gimmicks, just solid adventure gaming with a strong emphasis on fundamentals like story, music, graphics and puzzles etc. I'd also like to think the setting, characters and atmosphere are somewhat more unique and elaborate than the usual point and click fare.
 
Joined
Sep 24, 2010
Messages
2
Me inglish not good, but want to give you many props. The back of the ground is are fantastical. Robots is cool when sad and when heros of the game.
 

RatFink

Educated
Joined
Jan 28, 2010
Messages
596
beautiful!

it does sound interesting! and i like that tidbit about the flying engine he built into his robot :salute:
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
275
Thanks Jaesun and Shagnak, I have and I will do respectively! (Fucking webites, paint I can but site design I cannot)
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
275
clockradiospeakers said:
Looks damned good. Any idea on the length of the game at this point?

It's a relatively medium length game, somewhere between 30 - 60 screens to explore. I guess didn't mention this as we're considering having multiple endings and adding a bunch of extra puzzles, so in a way it's still up in the air.
 

Seolas

Liturgist
Joined
Jun 30, 2010
Messages
137
Location
UK
Looks great, always up for a good point 'n' click adventure and can't wait to play it. Keep us updated. :)
 

FaChoi

Educated
Joined
Sep 28, 2009
Messages
533
Location
ciudad subterranean los andes
Victor Pflug said:
clockradiospeakers said:
Looks damned good. Any idea on the length of the game at this point?

It's a relatively medium length game, somewhere between 30 - 60 screens to explore. I guess didn't mention this as we're considering having multiple endings and adding a bunch of extra puzzles, so in a way it's still up in the air.

Victor Pflug said:
before 2011

3 months to go and havent decided on endings? I'd hate to see the awesome artwork be wasted on a story with a rushed ending. Or is the writing pretty solid with just some flavour to add if you go the multiple ended route?
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Looks fucking fantastic.

In the top-right part of the interface (load/save etc) I'd personally go with just icons (with eventual tooltip text explaining what each button does) because it looks a little cluttered now.
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
275
FaChoi said:
3 months to go and havent decided on endings? I'd hate to see the awesome artwork be wasted on a story with a rushed ending. Or is the writing pretty solid with just some flavour to add if you go the multiple ended route?

The writing is all solid, and an ending is decided, it's just that we may add extra stuff.

@Zed When you hit the options button a UI appears with clearer buttons for save, load, quit etc. The buttons pictured are just for convenience(Although I guess hotkeys would be better), plus they highlight when you hover with the cursor- making them easier to read.
 

soggie

Educated
Joined
Aug 20, 2009
Messages
688
Location
Tyr
I don't mind paying for this. Stop teasing and release it already!
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,290
Location
Seattle, WA USA
MCA
soggie said:
I don't mind paying for this. Stop teasing and release it already!

I wouldn't mind paying for it as well (if that is what they intend to do). But don't rush it.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,414
The artwork is really impressive. However, I think the black circle on one of the pictures (a shadow?) is a little too stark. Maybe make it somewhat transparent, in case that's a shadow.

Care to share some details on your painting process, the tools you use, the software? It reminds me a lot of those Discworld covers, I can't remember the name of the artist...

It'd be great if you could turn this into a developer diary, maybe even include some notes (in written or spoken form) like they did with the Blackwell games.

Also, what engine are you using? AGS?
 

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