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Prisonscape Alpha - thread

Discussion in 'Prisonscape' started by PekkaK, Jul 29, 2015.

  1. PekkaK Heaviest Matter Developer

    PekkaK
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    I started on working on this pre-combat screen, and this crude mock-up provides some idea about how it will look. Your skills, reputation and abilities affect the outcome (duh!).

    [​IMG]

    To the right section, I want to create some cool, slightly animated pixel art depicting the different situations. We'll draw inspiration from old text games, like this example from Scapeghost:

    [​IMG]
     
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  2. PekkaK Heaviest Matter Developer

    PekkaK
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    • Brofist Brofist x 2
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  3. PekkaK Heaviest Matter Developer

    PekkaK
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  4. GarlandExCon Arcane

    GarlandExCon
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    Hey PekkaK,

    Hit me up on WhatsApp and get back to me about what you need for what you asked about
     
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  5. PekkaK Heaviest Matter Developer

    PekkaK
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    • Brofist Brofist x 1
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  6. PekkaK Heaviest Matter Developer

    PekkaK
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    RPG professionals, I've been playing around with the idea of resistances/immunities, and came up with this crude plan:

    So it has the basic rock-paper-scissors elements that so many games use, but since the game has no magic or spells, I thought I would use these combat categories instead.
     
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  7. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Drunks could be more resistant to damage in general, but have lower accuracy.

    Brawler - resistant to punches, vulnerable to kicks
    Pugilist - resistant to body combat, vulnerable to weapons
    Kickboxer - resistant to kicks, vulnerable to body combat
    Weaponmaster - resistant to weapons, vulnerable to punches
     
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  8. PekkaK Heaviest Matter Developer

    PekkaK
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    Your list is much more coherent, thanks! This one was my favorite from the original list:

     
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  9. PekkaK Heaviest Matter Developer

    PekkaK
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    We finally decided to change the cover, we just couldn't make the old one work. The style is now a bit more cartoonish, which should suit the pixel art style better.

    cover-new.jpg

    In other news, I took a week and half long vacation and am now working on the game full-time again. We also got some assistance for writing and design.
     
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  10. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    It's a male Marilith? Or baby Hecatoncheire?
    [​IMG]
     
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  11. PekkaK Heaviest Matter Developer

    PekkaK
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    It was inspired by a Hindu goddess of war, Durga. But now that you mentioned male Marilith, we can go with that. Never met those while playing AD&D.

    Also reminds me of Goro from Mortal Kombat.
     
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  12. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    I'm always forgetting about hindu gods. Oh yeah GORO!

    SHEEVA..... Shiva?


    Shiva: Hindu God of Destruction
    [​IMG]
    Shiva is one of the most widely known and revered Hindu gods. Shiva is often worshipped as one member of the Holy Trinity of Hinduism, with the gods Brahma (the Creator) and Vishnu (the Protector) being the other deities.

    Durga: Hindu Goddess of Strength
    [​IMG]
    Goddess of strength Durga was created to combat the evil demon Mahishasura. The trinity of Brahma, Vishnu and Shiva came together to create a powerful female form with ten arms. When Durga emerged from the waters of the holy Ganga as a spirit, she was given a physical form by all the gods put together.
     
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  13. PekkaK Heaviest Matter Developer

    PekkaK
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    Prison_Escape_Cover.jpg

    New cover, still WIP.
     
    • nice nice x 1
    • Interesting Interesting x 1
    • Bro, do you even lift? Bro, do you even lift? x 1
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  14. rusty_shackleford Arcane

    rusty_shackleford
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    what's with the moonrunes?

    get rid of the bullet point part and it's pretty good
     
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  15. PekkaK Heaviest Matter Developer

    PekkaK
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    It's in reference to this, one of my all time favorite covers:

    unnamed.jpg

    The Kanji just means "Prison Escape". I wanted to do a shitty translation, since the Japanese do those, too. The bullet points stay.
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    didn't know you were purposely making it in the style of an existing game cover
    looks fine then
     
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  17. Haba Harbinger of Decline Patron

    Haba
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    The cover art needs a bigger bulge. Tom of Finland style.
     
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  18. PekkaK Heaviest Matter Developer

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    I'll make a special Tom of Finland -edition, just for you.
     
    • Yes Yes x 1
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  19. Haba Harbinger of Decline Patron

    Haba
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    [​IMG]

    MASSIVE Incline!
     
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  20. warcrimes666 Educated Patron

    warcrimes666
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    Hello PekkaK,

    The gameplay video was looking really good and I was impressed with the coherence of the dialogue. There could be some tweaks there as far as the use of slang to get the points across. The dialogue is great and choices were good but for instance a black cellie named 'wiggly' generally wouldn't speak in such a proper way. Would be more like 'yo fish, heard you got clocked and you a lifer now. Listen clear bro, you seem alright so I'll check you on the block. The kitchen up past 4D but you get lost that way and the chicanos might take your ass, so you better suit up quick and keep your piece hooped, son. Shit is real around here. You want a different job and I'll put a word in but you best be bringin some extra shit back or we got problems...' and so on.

    Another area would be in insults or instigating fights and this is just a general info and not related to the video specifically but the worst thing you can be called is a 'goof'. Someone calls you a goof and that's a go. If you don't fuck buddy up that instant or within a day or two then you're gonna be marked as a punk and probably get box thieved on the regular or bounced pretty quick. Another one is 'hound', someone calls you a hound and they're implying you're in on a skin beef and if you're in on a skin beef trying to be on general pop you're going to get fucked up and probably stabbed the shit out of at yard the day anyone finds out. Thats why whenever you touch a new block, the callers always want to 'check your papers' so they can see your charges. So if someone calls you a hound, and you're not, you're gonna have to smash buddy immediately or have a real hard time later on. Things like that, also whistling. Codexer's, don't ever go to jail and try and whistle a tune, just trust me on that one.

    That kind of realism can only add to the game and wouldn't require any structural rewrite because your dialogue is already on point, it just needs that flavour.

    There might be other tweaks that I could share as well that you could likely implement without too much input, such as always having the option to fight immediately for the bottom bunk and getting a slight bonus on rest as a result (its usually a few inches wider and you dont have to climb up and down to take a piss, etc). Thats the first thing you do when you get a new cell unless you like the guy. I personally prefer top bunk but I always smash someone who tries to pull a heavy on it anyway on principle. So for instance, even though Wiggly is your celly and he's helping you out, if he's on the bottom bunk and you want it when you walk in, there is only one way that can happen and you would still be cool after because he's not a punk, and of course he can just give it to you if you offer violence and so on. In my opinion you're going to want as much of that kind of thing as possible as the first prison rpg needs to be over and above.

    I started a private conversation a while back on here when you mentioned interest in having us guys speak on the game so please look for that and check my credentials. You won't be disappointed and I'd like to volunteer some valuable time to do some of the tweaks I've mentioned or otherwise share more scenarios you can use, anecdotes, character studies of top criminals, things like that. Im 3 months in europe right now relaxing so I would appreciate if you will come to a decision sooner than later as I was planning on helping you out from when I first sent the pm but overall things are starting to get busy again and for the time being at least for now I can put some time on helping you out.

    Haba, i know this fantasy is out there but so you know some lifers and long timers do take bitches or otherwise try it out once or twice but always behind close doors. Any kind of flagrant gayness outside of jokes is going to get you bounced from the block at best and horribly disfigured or killed at worst. Generally, you'd probably get whats called around my way a 'buck-6-5" whereby you get your cheek sliced out like the joker with a tuna can lid while you're sleeping or really while you're awake and standing in line for grub, depends how big you are. Thats a scarlet letter you dont want. Thats why you hear the homies calling it being on the 'down low' because anyone at the top finds out and you get fucked right up and might never make it home. Also, please use spoiler tag, thank you.

    So Pekkak, definitely have some scenarios in there where you have to fight for your life one way or another in that way but please avoid overt faggotry wherever possible. It just doesn't fly like that in general pop.

    Forgive me, I wrote five times more than I intended but overall looking very good as is and looking forward to hear from you soon, all the best.
     
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  21. Haba Harbinger of Decline Patron

    Haba
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    Heh, I was just trying to imply that the lower body of the guy on the cover was way imbalanced compared to the upper body. Like it has wrong scale.
     
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  22. PekkaK Heaviest Matter Developer

    PekkaK
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    Prisonscape Alpha 15 released:

    https://www.prisonscape.com/blog/?p=849

    NOTE: Release notes might contain spoilers!

    Features

    Implement random encounter areas
    Implement dialogue in cutscenes

    Tasks

    Improve combat configuration
    Add “End Turn” function
    Update inventory UI

    Bugs

    Fix missing portrait and icons in combat UI
    Lots of bug fixes

    Editor

    No changes.

    We also created a Steam page:

    https://store.steampowered.com/app/1682370/Prisonscape/

    The biggest problem with the game right now is that nobody gives a shit. We just can't create enough buzz at the moment. We'll create a new trailer in the near future, and we're also trying to come up with new and creative ways of marketing the game.

    Oh, and we'll also publish all tools for modding the game at release.
     
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  23. PekkaK Heaviest Matter Developer

    PekkaK
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    If you're interested in beta testing the game, let us know. We're looking for some high quality feedback!
     
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  24. Skdursh Learned

    Skdursh
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    I wanna play your game and I'll give feedback but "high quality" is a very subjective expectation, especially when it comes to the Codex.
     
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  25. PekkaK Heaviest Matter Developer

    PekkaK
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    Send us e-mail to heaviestmatter@gmail.com
     
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