So, why isn't crafting a standard in RPG's at this point?
Because crafting is, at best, a mildly fun aside, and, at worst, a gamebreaking system that makes loot matter less?
Unless you craft upgrades, in which case it can be cool I guess.
So, why isn't crafting a standard in RPG's at this point?
What cRPG specifically DID do crafting adequately?
What cRPG specifically DID do crafting adequately?
None. Well, maybe Arcanum. At least I can't recall any off the top of my head. The ones I recall that were okay didn't really add that much to the game.
I didn't take the time to read through this thread but... is it me or is their Kickstarter dragging at a snails pace? I mean sure towards the middle most Kickstarters go slow but for an esteemed middle developer like Obsidian this does seem rather slow for a studio who matches the Kickstarter demographics like a glove.
I blame it on the poor project approach. Face it, it was quite an underwhelming proposal especially for Indie standards.
I can only think of Arcanum. Hated it in ToEE and KotC.
I think it's just me being dumb more than anything about the implementation. Something about being able to make weapons better than what you can find makes weapons you find feel less rewarding. I dunno. I just don't like making weapons, unless I make them out of parts I find. That way it feels more rewarding than clicking through some menu and paying an arbitrary amount of gold/xp. Am I alone with this?
I think it's just me being dumb more than anything about the implementation. Something about being able to make weapons better than what you can find makes weapons you find feel less rewarding. I dunno. I just don't like making weapons, unless I make them out of parts I find. That way it feels more rewarding than clicking through some menu and paying an arbitrary amount of gold/xp. Am I alone with this?
No you are not alone.
I also don't like how crafting has been implemented (so far) in cRPG's. It just comes off as... strange.
It's kind of a mess because inventory management so fucked up in that game.Fallout New Vegas crafting wasn't good? (survival, etc)
TOEE I thought was good. It didn't diminish what you found. Rather, it let you expand on what you found.
Arcanum's was simplified. But it was also the first game to really offer it if I can recall.
I think it's just me being dumb more than anything about the implementation. Something about being able to make weapons better than what you can find makes weapons you find feel less rewarding. I dunno. I just don't like making weapons, unless I make them out of parts I find. That way it feels more rewarding than clicking through some menu and paying an arbitrary amount of gold/xp. Am I alone with this?
No you are not alone.
I also don't like how crafting has been implemented (so far) in cRPG's. It just comes off as... strange.
Like the concept making something as difficult as a high quality/unique weapon should be left to someone who's been studying and practising the skills required for half a lifetime, not some 18 year old amnesiac with a mysterious past who is able to understand the many intricacies of blacksmithing and enchanting in his spare moments between saving the world, whacking kobolds and having meaningful romance options?
Can't see how that's strange at all.
My lvl10 fighter using a +3 holy, axiomatic, flaming burst, shocking burst, defending, keen, mighty cleaving two-hander agrees 100%.ToEE had it right because you were able to craft fairly good stuff but nothing that was super godly.
What cRPG specifically DID do crafting adequately?
My lvl10 fighter using a +3 holy, axiomatic, flaming burst, shocking burst, defending, keen, mighty cleaving two-hander agrees 100%.ToEE had it right because you were able to craft fairly good stuff but nothing that was super godly.
I think it's just me being dumb more than anything about the implementation. Something about being able to make weapons better than what you can find makes weapons you find feel less rewarding. I dunno. I just don't like making weapons, unless I make them out of parts I find. That way it feels more rewarding than clicking through some menu and paying an arbitrary amount of gold/xp. Am I alone with this?