Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
This multilayered dungeon - a good marketing idea and will probably prove popular but there's a big risk of it not turning out well. They are now obligated to make it a certain length rather than building it to whatever feels right, which as you can guess will risk making it far too long for its own good. A bit like those deep roads but potentially worse.
Dyrwood is such an awkward name. It doesn't flow properly. You keep instinctively wanting to pronounce it as "Drywood". That brings me to another thing that bothers me on that map of theirs - they named that body of water Pearlwood Gulf. I want a damn good explanation for why a body of water is named after wood.
I've never really liked enchanting or crafting in games. I never use them. Just like potions, I hate potions
Dyrwood is such an awkward name. It doesn't flow properly. You keep instinctively wanting to pronounce it as "Drywood". That brings me to another thing that bothers me on that map of theirs - they named that body of water Pearlwood Gulf. I want a damn good explanation for why a body of water is named after wood.
I've never really liked enchanting or crafting in games. I never use them. Just like potions, I hate potions