The RP part was mediocre at best, but as a game it was fantastic. The best way to judge the combat of an RPG is to ask yourself the question: would you still play this shit if you didn't get to pick your own stats and skills? In other words, if the game was an action game or a real time/turn based tactical game, would you still play it?
KoA passes that test for me. KoA is better as an action game than the average rpg of the same type is as an action game. One of if not the best in the subgenre so far. Slap KoA's combat on morrowind and you'd have a complete masterpiece that wouldn't be surpassed for a thousand years.
From the other thread:
"Kingdom of Amalur excels at one thing - it makes you appreciate Bethesda games more by showing that design can be infinitely worse.
I'm playing on Hard. Fighter. Long sword. It was challenging for about a level (when I was level 2). Then it's gotten uneventfully easy. Unlike, say, Diablo 2 where I can use different attacks, all I do is left click and sometimes I hold the LMB for that extra attack I unlocked. Since the game is easy, I don't use block. Since the game is easy, I'm not looking forward to level ups, new powers, new items, etc.
Any game where you can just left-click on shit until it dies is a poorly designed game. That's the gospel's truth, sea.
They've tried to make it contextual (same button, different attacks based on how you play - charge, dodge, block, but they've failed because in the end you just left-click through everything, occasionally dodging and hitting R. In comparison, D2 is a lot more engaging and offers a lot more builds/things to do in combat. Even God of War offers a lot more, so unless I'm really playing it wrong, I don't really see why people praise combat that much. You click on things and they die. Yay?
The loot distribution - an important aspect of action RPGs - is shit too. It's everywhere and it's mostly useless, because there is no stats and skills. You can do only so much with "moar damage", especially in a piss-easy game.
...
I don't see a single strong point and I can't think of anything good to say about the game at all. Well, some things aren't awful, but I'm not sure that's enough to call them strong points.
The game tried to be too many things at once and failed:
- It's an action game with God of War -light combat, yet it wants to tell an engaging story. There is a reason why games like God of War and Diablo go easy on the story.
- It wants to tell an engaging story, but it's written for 12 year olds; it's basically a single player MMO where characters where exclamation and question marks over their heads.
- It wants to tell an engaging story but it's generic as fuck. Well, how many people here would consider Salvatore a good writer?
- it wants to be an open world game but it's a corridor game; you can jump only in designated places, for fuck's sakes. If you run up a small hill, you can't just jump down because you'll hit an invisible wall.
- It's an action game but it's easy as fuck.
So, why should anyone play it? To experience a poorly designed, poorly written, poorly put together world? To enjoy a "quick and dynamic" but (in your own words) gets "tedious and repetitive" fast combat?"
The same cannot be said about AoD, which, as a turn based strategy game, is utter shit.
:gasp: