Mrowak
Arcane
- Joined
- Sep 26, 2008
- Messages
- 3,952
That's not entirely similar. When they go to a publisher, they say "i want to make a game with x-y-z features, give me money". While at KS, they say "we have a base concept, give us money to make it. if you give x ammount we do feature a, if you give y ammount, we do a+b, if you give z ammount, we do a+b+c+"Bro, this is something they *have to* present to a publisher. You'd think that with such risky campaigns as Kickstarter they would treat their audience with greater respect, and provide even more info, considering how they hate the publishers.
And how does the new model preclude this particular requirement from the old one, exactly?
I don't know why do you think that devs are "evil". I may be a little optimistic, but I think they ask money because they can make a niche game with it. Which they couldn't do without KS.The vibe I am getting here is: "let's turn to people for funding because they won't ask inconvenient questions (like 'what exactly are you going to do with my bloody money')?"
I don't think they are evil. They are good chaps, enthusiastic about their work. But as all people they are susceptible not to see their failings and attribute them to someone else ('evil publishers' - certainly they are to blame as well, but not e.g. for bugs or poor combat engine). Because they are only human who can fail, they should realise that and be realistic about the goal they are trying to reach, e.g by preparing a real plan. Yeah, with the exception of Tim Cain they strike me as a little bit too irresponsible.