Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Stamina sounds great, Captain Shrek is retarded because he's commenting on semantics, not the mechanics. (Unless you think Darklands = Halo?)
As long as health remains difficult to restore, it introduces the kind of long-term attrition that limb damage did in certain other games, except whereas limb damage occured only rarely, you are dealing with granulated health states all the time. The critical part to me is that it's not that you lose Stamina till it's 0 then you lose health, which would be silly; each attack, depending on the type of attack, can damage both stamina and health in different proportions. Which means you can walk int oa battle with 60 stamina and 3 health, and die in one hit.... when resurrection isn't a solution.
It's fantastic and it's great to see they're not afraid to shake up something as generic as the HP dynamic.
As long as health remains difficult to restore, it introduces the kind of long-term attrition that limb damage did in certain other games, except whereas limb damage occured only rarely, you are dealing with granulated health states all the time. The critical part to me is that it's not that you lose Stamina till it's 0 then you lose health, which would be silly; each attack, depending on the type of attack, can damage both stamina and health in different proportions. Which means you can walk int oa battle with 60 stamina and 3 health, and die in one hit.... when resurrection isn't a solution.
It's fantastic and it's great to see they're not afraid to shake up something as generic as the HP dynamic.