Yea sure but everything is a waste of time instead "of, say, fixing bugs, or making a TB combat system"...
If you have read the update, you can clearly see that it is not a gimmick. How can you call a quite large and complex element of the game a gimmick?
gimmick
The fact that they expanded on it doesn't make it less gimmicky. It's there solely because it was a stretch goal, not because it's an essential part of the game.
Also, large element of the game? Skills are a large element of the game. The player's party is a large element of the game. Side Quests are a large element of the game, and the Stronghold is just one instance( with many smaller ones inside) of such. It's still
not a systematic part of the game, like the use of skills or feats, that every player will
have to take into consideration every time a wild stronghold appears. The stronghold's uses and minigames, are confined within the quest.
So, tell me it's not a gimmick when it has a similar systematic usage as skills or dialogue, or when its importance and consequences in the PE world/MQ go far beyond "it was a stretch goal." I'm not saying it's necessarily bad to add a stronghold, but I believe the limited resources should be instead used on something that betters the game as a whole.
kenup...they have to work on this as it was a stretchgoal. They can't after taking the money for it, to then decide not to.
I get that. I didn't like the idea then, I don't like it now. A house for stashing items, crafting and letting the companions rest is more than enough, IMO. I'm not saying they shouldn't do what they promised. Neither am I excluding the possibility to enjoy it(if I do, I won't really admit it, because bias
), but it's still probably wasting more resources than it should( including Tim Cain's abilities). When those resources could instead be spent to better or expand the scope of the game.