Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Project Uncanny Vallely(working title)

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
Hello Codex,

First a little about me.
I am a long time lurker for years. I have decided to join finally for two reasons.
1. The resent success of the Kickstarter projects, TTON and DD:OS come to mind. Has convinced e that the Decline in gaming is trending down,finally.
2. My involvement with the project I will describe below.

I have got to know a number of you by your posts over the years and I hope you approve with what I will write here.

I am here to introduce on the Codex and the Watch(I'm there too) the following Indie Project.
Key Points 1
  1. Graphical Mud-Like
  2. Simulation First, Game second
  3. No teh Epic Quest(*unless you make one or fall into one)
  4. Living World(What part of Simulation do you not get)
  5. C&C where even the gods may move in mysterious ways to thwart your royal ascension
  6. You wont know the difference between Npcs and Pcs unless you ask
  7. Insane amount of characterization(200 classes at last count)
  8. ROLE-PLAY vrs ROLL-PLAY
  9. THIS IS EARLY ALPHA
  10. more to come
This project consists of me and my friend who is lead programer and who I will simply call Ken, he is a bit shy,but the proverbial eccentric genius. Seriously 180 IQ.
Below is a series of questions to help introduce this project,he is answering,his exact words, and I add some clarification if needed.

I am trying to gauge interest and I humbly ask for feedback.

1.What is the status of the game?
Most of this is early Alpha.I don’t have the time tables worked out, but full commercial operation is possible no sooner than November.

2.Is this a MUD-like game?
Yes! The base is a simulated real time running world. Players just take over and control NPCs to advance them. NPC go on and do their own things. The art of AI!

3.Is this totally browser based?
NO! It is possible to do some of it browser based, but the graphics requirements makes this not practical.
We will download core elements of the Blender 3D game engine, which I have the full source code for, and use this as are Rendering engine. Doing the graphics over the internet is just not possible. The whole package will take up 2.5 GB on the Client system. And first it must be decided what the client can handle. The Best machines will have Radiosity, the bad ones will have diplong. Non will have just wire frame, but it is an option(also for cellphone)

4.Is this d20 under open gaming license or DnD based?
No, it is not d20. It is under an open license, but not based on pre-existing systems. This was not designed as a game, but rather as a simulation, of what if this world really did exist, and what would the world look like and how it would behave. This game will evolve as time goes on. My goal was not to build a great game, but a simulation where things operate as a new universe. I don’t have any huge story lines, or modules. Things play out how they play out. Players add a depth to this model, and will be able to advance better when they spend money to buy things like property, homes, specializations and such. We are not taking their world or rules. Such would not really work well for us. Our system is not based upon theirs, and theirs is rather pointless. (However does borrow key concepts from D&D and other systems)

5.Is this based on Oceania(home-brew pen and paper campaign)?
In part, yes. But not completely. Oceania did have a well-defined set of plots and missions, and was finite. This was not a game first, but a simulation first, and a game second.

6. Investors?
I don’t know about investors, basically, we can do all the work ourselves until we reach art level, once we reach this level, then we have issues. What we want is out there, but we must either contract it, or buy it.(we are currently looking for investors)

7.Please briefly describe game system.
This is a system that is self-evolving. You don’t need to have story plots, or write modules, the system evolves these all by itself. Player can by default get certain basic Races and Classes, or buy better ones. The can hire the services of NPCs or even other players. They gain experience and grow. Different Races and Classes fit the differing Eco Systems. And there is not only Magic, Supernatural, but technology too.This System requires several levels and independent systems. The Player Side Rendering Engine is a huge part of this. It is mostly code from Blender 3D and legal, that is providing the muscle to make the graphics work. We are able to provide for Windows/Mac/Unix/Linus platforms. Most of the Graphics and Audio data is also stored on the Client side.The Client is expected to handle the weight of this graphical experience.The Rest are all sever side programs, MS-SQL database and such. They manipulate data and decide random events. This is now the world of the MATRIX!!! Human Clients and NPC all get and use the same data, and have the same abilities and restrictions based upon class, race, and special attributes. The Players get the graphical experiences, but to the game, all are the same.

8.Are Pcs generated separately?
Yes PC’s are created using an external generator, this only happens for PCs, and they are derived from MPCs.

9.What is the difference between PCs and NPCs?
This is a real world type simulation. It is not a module or pre-layed out game. Players are basically just npc’s that can choose their own race, class, and such; and take over for the AI functions. Beyond this, they are no different than NPC’s.

10.What is the gameplay like?
This works not as a game, but rather is derived from the simulation. This is not all about the player, but rather about the environment. You have a bunch of NPC that start out at low levels, and they grow. This is about living in a real world and being able to do what you would be able to do as if you actually lived there. The NPC’s, and the world environment create the scene, as do other players. Things happen based on random actions of NPC’s, the world environment, and based upon lack of actions or actions of other players.
In this simulation, you have lots of things that progress based upon the environment, and not letting things get out of control should be a players priority. For example, if you leave the Kobolds alone, and they have food, and such over time, they will reproduce to produce a huge problem, over run a world or at least cause huge problems. Should a group be wiped out, then they don’t reproduce, and while they will randomly be re-introduced from time to time, they can easily be controlled.

11. Combat heavy or ROLE-PLAYING?
This is not about just combat, as every player and NPC has their role to play. Magic items must be found or made. But no random treasures exist! The NPC’s must actually have the treasures to loot them. Food must be found, grown, raised, or created. Yes, you can buy food at the store, but it is about supply and demand. Everyone needs food NPC’s and players. Of course, the Undead don’t, and nor do constructs. But we can get into that later. Most living creatures without food will die. Air and water are also nice most of the time too.

12.Briefly Describe the AI.
Both players and NPCs work on a series of information and decision making engines. Players are NPC’s that the players can override decisions for. NPC’s hire the services of other NPC’s, and players can do this too. Players can also be hired by NPCs.Both the players and the NPCs build the store, as each world or island group is unique. They build homes, castles, forts, caverns, boats, armor, etc… Even the Gods are NPCs.

13. Describe Character Generation.
Players are NPCs, but they are created by humans, and controlled mostly by humans. The player can define many characteristics. When creating a Playing Character, the player must first choose his race, as this defines most of the other central attributes. After this is done, he/she has a series of choices for classes, and not just the normal classes, but from a wider list more apt to the real world. Using both Race and Class data, the NPC is randomly generated as a NPC, but under the control of the Player. The player will then choose alignment, clan, sub-race features, sub-class features, personality, and automatic behaviors for when the player is not online. Those willing to spend money will be able to get better races, classes, and sub-types, buy equipment, housing, food, etc…

I recently conducted an 3 hour interview with him by skype. And that was just on Character stats and just skimmed the surface.
Hopefully I will be conducting another one tomorrow, and when I get the the time to do so transcribe it to post,in sections.

If people are interested.

So tell me , Do you want to hear more?
 

shihonage

Subscribe to my OnlyFans
Patron
Joined
Jan 10, 2008
Messages
7,163
Location
location, location
Bubbles In Memoria
No.

I already know kobolds who reproduce and then create problems. And I can already spend currency to buy food someone's grown, and I can even be punished by random gods.

In fact, one of them just bludgeoned me with your post.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
So much text describing the game. Still no idea what the hell it is. Themes, setting, plot..? I get it's a mud. A very ambitious one at that, I guess.
Got any video or something?
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
So you just create a character and watch read the game plays itself?

You can. What you do is modify an NPC into a PC. And set behavior and other parameters in place for the Character to perform while not playing,
For example a magic-user of some sort with item creation capabilities can be set to create items while you are not playing like working in the real world.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Man that's a lot of work for something that you're basically just gonna watch grow. Should put all that effort into making an actual game.
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
So much text describing the game. Still no idea what the hell it is. Themes, setting, plot..? I get it's a mud. A very ambitious one at that, I guess.
Got any video or something?

Theme is what you make of it. Want to BE a miner,go mine. Good LUCK. Want to be teh Epic,look for it. We don't program that in(not yet anyway
). The game creates it on its own,it evolves.
Want to be a God,well there are consequences on the path to power.
Want to find out what can change the nature of a man, Piss off a god.

Setting well for one iI dont have the time to get into it fully tonight but...

It is basically a world that is one giant ocean with Islands all over, those islands can be servers or worlds of their own. They appear to be smaller from the coast but are bigger when you go inside(sound familer?) anyway they are LOTS of different environments. some Tech,some pre-historic,ect. But we will get up the Pusdo-Mediviel ones first. Just one thing, things wash ashore. Alien,strange,not-of-here things.

as to something to show,working on that.
oh you do watch your character,not read. This is MUD-LIKE not a MUD.

Uncanny Valley
 

shihonage

Subscribe to my OnlyFans
Patron
Joined
Jan 10, 2008
Messages
7,163
Location
location, location
Bubbles In Memoria
It is basically a world that is one giant ocean with Islands all over, those islands can be servers or worlds of their own. They appear to be smaller from the coast but are bigger when you go inside(sound familer?) anyway they are LOTS of different environments. some Tech,some pre-historic,ect. But we will get up the Pusdo-Mediviel ones first. Just one thing, things wash ashore. Alien,strange,not-of-here things.

I blame the Syfy channel and their bug-of-the-week movies for bankrupting the imagination of our children.
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
shihonage


No.

I already know kobolds who reproduce and then create problems. And I can already spend currency to buy food someone's grown, and I can even be punished by random gods.

In fact, one of them just bludgeoned me with your post.


Can you TALK to NPCs?

Can you play an MMO and at the same time play a tailored to you SINGLE PLAYER experience?

Can you make your Barbarian role-play outside a defined role.

Can you voice command an MUD?

Can you SEE what others are doing in an MUD?

Can you get to know an NPC?
 

Tzaero

DEPARTED
Patron
Joined
Dec 29, 2011
Messages
1,971
Location
The Land of Murdock and Goldman Sachs
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
My friend who is lead programer and who I will simply call Ken, he is a bit shy,but the proverbial eccentric genius. Seriously 180 IQ.
Maybe he's got a lot of 'thal blood flowing through him.

clevegrimoire.jpg
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
So MUD...ish. I suppose it's an interesting concept if it accomplishes its ideals. Not really sure how much it actually interests me at the moment. Certainly it needs to be presented more substantially, concretely, at some point. Better communication of the overall picture and vision. This is mostly an FAQ, as though we were inserted into the middle of our 'interest', skipping the 'hook' entirely. Interesting method, intentional or not.

Those willing to spend money will be able to get better races, classes, and sub-types, buy equipment, housing, food, etc…

Meaning cash shop? Pay to 'win', as they say? Worrisome.

Do you want to hear more?

Maybe.
 

zwanzig_zwoelf

Guest
So tell me , Do you want to hear more?
After wasting 4 years of my precious time on preproduction onanism, I doubt every project that doesn't have anything to show.
Show your early alpha, make people excited, darn it. No investors will put their kronor/peso/jewgold on the piece of text on the paper.
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
I am going to post a response posted from the Watch

GhanBuriGhan

- What kind of world / setting? Medival fantasy? Something else?

The world is the size of Jupiter. Roughly. It has a barren dead dry, and for the purposes of the game world, non-exsistent exterior surface. It is hollow and the interior has a small (about 1/2 the size of the earths moon) wight star at it's heart. The star provides all the light and heat for the world. The star has orbiting it black bands of unknown substance that shift and at times block the light of the star creating a Night/Day cycle,this also allows all the neat visual effects the engine can handle. there are also moons of roughly the same material that obit the star and produce effects on the inhabitants of the world like the moons of Kyrann.
On the inside of the the planet shell is a MASSIVE Ocean, dotted with islands, some very far apart.
These islands start at launch for the most part isolated and only grow aware of each other as the world evolves(there are of NPCs who know otherwise but a are very few and far in-between) The islands will start primitive with knowledge of other islands being unknown or forbidden to speak of, this includes knowledge of sailing and shipbuilding greater then coast-huggers.
Let me be very clear,THIS WORLD IS ALIVE AND EVOLVES!
But the current bias within the system is the strong push to evolve towards MAGIC and Medieval fantasy.
However Prehistoric,ancient,steam,modern, and futuristic settings and objects are supported AND present within the game system(they just wont be fully accessible till expansions) some islands will evolve in that direction and some artifacts from prior civilizations will be present at launch.
Each island is a laboratory.
Oh almost forgot the world is tapered on the ends some like an egg to allow polar regions,yes all terrain types and weather systems.

- What's the world scale you are shooting for?
Like I said almost the size of Jupiter, possibly 8400 islands generated(not including extra-planer and underwater locations)and each island is about 30 square miles in size average.But feels bigger due to virtual scaler terrain.

- Graphical MUD - what kind of graphics do you envison. Tilesets? 2D? 3D? Isometric/ First Person? What existing game is closest to what you want it to look like?

First off it is MUD-Like
THIS IS NOT A MUD!
That was a point of reference.
Secondly,
Anywhere from AAA+ to wire-frame. It depends on YOUR system. We can and will support 3D. All of this is based off of opensorce BLENDER3D and we have created specialized technologies to take advantage of that and render this project. I will get into that more later.
The perspective is by default 1st person I think but the camera can be adjusted.
I will get into the graphics more later.

- Player characters are NPC - does that mean they'll continue to roam the world and do their thing when I am not logged in? Do I even play the same character in different play sessions?

Yes,however you can set the behavior of the characters while you are away. This is a PERSISTENT world. Again yes you just take over him or her or it again.

As to showing off something.
ON IT.
Spoke to Ken this morning, we will see what we can do. Please understand neither of us are artists that is what we will look for funding for later. Please be patient.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Will it have realistic combat system?
Will it have permadeath and no-limits PvP?

This project consists of me and my friend who is lead programer and who I will simply call Ken, he is a bit shy,but the proverbial eccentric genius. Seriously 180 IQ.
Below is a series of questions to help introduce this project,he is answering,his exact words, and I add some clarification if needed.
So, we can count on it being released around 2030 :D ?
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
Meaning cash shop? Pay to 'win', as they say? Worrisome.

That depends on your perceptive. Do you have 2 terabytes to devote to this program to run on your computer? Can you scale that as the world grows and evolves? This will take a profession operation to run for a reason. The 2.5 gig client is so that you can run Blender to render the graphical and user interfaces,mostly. TO create a playground for people to walk in with AI capable of passing the Turing test although it is not sentient requires enormous resources. Depending on the number of players we will need petabytes of server space eventually.

Yes I am aware if some peoples eyebrows just raised.
Maybe you should reread that and reread what I have wrote to understand WHY it is called Project Uncanny Valley.

No you don't PAY to win. But so much can be played it is unbalancing if everyone loged in to play a God or a Dragon or whatever. So to balance that and pay for the operation there are costs associated with things. But you can play for free too.
 

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
Will it have realistic combat system?

You have no idea. I spoke to Ken for a few more hours about the program today and let me put it like this.
You the player can take the files from the client directory and modify them to change you avatar cosmetically. BUT DON't. Even fabric is modeled in the combat statistics to determine outcome and you will F*up your character that way.


Will it have permadeath and no-limits PvP?
Permadeath- No. there are ALLL kinds of ways to bring a character back but they cost,either some in game resource or item or real world money for Us to resurrect you. Or your pride to beg some friend player who is a priest type. So there are penalties. No pain no gain. This can be a learning experience for you.
No-limits PVP.-Not sure not my area will ask later.

So, we can count on it being released around 2030 :D

NO-Eaileriest time is some time in November this year. More then likly is 2014. Provided investors.



After wasting 4 years of my precious time on preproduction onanism, I doubt every project that doesn't have anything to show.
Show your early alpha, make people excited, darn it. No investors will put their kronor/peso/jewgold on the piece of text on the paper.

This IS Early Alpha, not preproduction. However let me be clear. Neither Ken nor I are artists. And we do not have a proper UI for this yet or art Assets for the Graphical Interface,which we do have.It's called Blender.
I did speak with him and we may soon have SOMETHING TO SHOW. Pleaase be patient.
That said the first post was to gauge potential interest. Not get investors from the Codex. That may come later. I am trying to publicly release information and start generating word-of-mouth buzz. Much of this is code and when I suggested showing off some of it he suggested making people sign NDAs. That may have been a joke.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Would you kindly answer these questions in a brief and coherent manner before I write you off as an prosper grade lunatic and put you on ignore.

1. What are you trying to do? What’s the core idea?
2. What’s the potential? Why do this game over all the others you could do?
3. What are the development challenges?
4. Has anyone done this before? If so, what can you learn from them? If not, what does that tell you?
5. How well-suited to games is the idea?
6. What’s the player fantasy and does that lead to good player goals?
7. What does the player do? What are the “verbs” of the game?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom