https://www.theverge.com/2018/8/9/1...ect-v13-interplay-bethesda-lawsuit-fallout-76
Adi Robertson a journalist writing for The Verge has just posted an interesting and comprehensive article about Interplay's attempt to release an MMO game long before retards from Bethesda decided to produceFallout Skyrim 76.
Really good read, here's an excerpt:
Adi Robertson a journalist writing for The Verge has just posted an interesting and comprehensive article about Interplay's attempt to release an MMO game long before retards from Bethesda decided to produce
Really good read, here's an excerpt:
There are some new tidbits here and there so even those familiar with the Bethesda-Interplay situation might find this article interesting. Fuck Bethesda/Zenimax.(...) The plan lay dormant for a few years, until 2007, when Interplay sold most of the Fallout franchise to Bethesda Softworks. It cut a $5.75 million deal that would leave Interplay with the rights to build a massively multiplayer Fallout game, as long as it secured $30 million in financing, commenced full-scale development within two years, and launched within four years after that. It was an ambitious timeline for the developer of any big online game, let alone one in the dire straits Interplay had found itself in.
This agreement would supposedly shore up Interplay’s finances and let it realize a long-imagined project. But according to Hervé Caen’s brother (and later Interplay CEO) Eric, it was a calculated gamble for Bethesda. Caen claims Interplay had offered to sell the MMO rights, but that Bethesda had balked at the proposed $50 million price. Instead, it agreed to terms that the shrunken, cash-strapped Interplay seemed unlikely to satisfy, on the condition that it could recover the rights for free if (or when) Interplay failed.
Whatever Bethesda’s plan, Interplay started laying the groundwork for a project codenamed V13 — short for “Vault 13,” the starting location in Fallout. Project V13 would be led by one of the original Fallout creators, Jason D. Anderson, who had left the games industry after the collapse of his studio Troika. In a 2012 GamesTM magazine interview, Anderson said he’d aimed to realize a vision of Fallout that ‘90s game graphics couldn’t handle, influenced by things like Frank Miller and Geoff Darrow’s near-future noir comic Hard Boiled and Terry Gilliam’s retro-futuristic film Brazil.
Anderson didn’t respond to a request for an interview with The Verge. But freelance artist Caleb Cleveland, who worked briefly on V13 in late 2007, describes the early conceptual style as a kind of elaborate urban retrofuturism, with less of the “big orange wasteland” found in earlier games. “[Anderson] wanted to create individual skylines for metropolitan areas so you would emerge from a tunnel, and you would go, ‘Oh, this is nuked New York,’ and there would be this giant crater you’d have to navigate,” he says. “Radio City Music Hall would be a quarter mile high — it would be gigantic. … There would be monorail tubes everywhere, just to make it look as ‘50s and crazy as possible.”
But Anderson slowly decided that the project was hopeless. “It was impossible to get anything approved through Bethesda,” he told GamesTM. And when he looked at the stringent terms of the contract, “it became very clear to me that Bethesda had no intention of ever allowing Interplay to actually create an MMO.” In early 2009, he left Interplay for a job at InXile Entertainment, working on a sequel to Fallout’s spiritual predecessor Wasteland.(...)
Project V13 concept art from Interplay’s forums two months into the lawsuit.