GrafvonMoltke
Shoutbox Purity League
Technically it's still in EA but there's a decent game in there. I'm certainly addicted to it.
When we getting a codex server going?
When we getting a codex server going?
Yeah, I know animal NPCs are next, meaning it'll be a couple years before we have human onesThough I originally wanted to reply to ask if you'd followed the team's blog at all.
Likely as not it'd take you quite a while to learn to survive to the point where you're self sufficient and don't need to go out to scavenge for things to survive. Getting through winter is currently the 'end game'.Is this a game yet? I've owned it since way back when you had to buy one of the shitty "complete" games in order to get it because regulations at the time didn't let them sell incomplete games.
Very possibly... though they did suggest they wanted to ensure human NPCs are released very soon after animals so that their "vision" of NPCs is the first thing people experience rather than a less than ideal mod based on their code for animals.Yeah, I know animal NPCs are next, meaning it'll be a couple years before we have human ones
MAPPAGE
It’s been a big week for the map and art team, as the B42 map expansion has just gone into its first round of testing. It covers a pretty huge area, as is shown in this handily obscured image.
Clearly the Louisville expansion in 41 was very built up, and here there’s a lot of grass and wilderness, but that covered 56 cells – and what you’re looking at here is 430.
Our testers are having a wild old time checking out its many and varied secrets and hideaways, and logging all the map errors they find for future fixing.
As we’ve discussed previously, a lot of the existing map will be getting a spruce-up too – not least with buildings that make the most of the new height limit.
GRUNTING
The first results of our recording sessions are now properly in-game: the grunts, groans and wheezes of your survivor are now in-game. What’s more they add a LOT to the experience, and we’ve got some really positive thoughts coming through from our internal testers.
We’ve made some videos for you to demonstrate but before viewing (and listening) please be advised of the following:
Currently the exertion noises play too much – especially during extended combat. We definitely need to tone things down or it’s going to get a little too ‘top tier ladies tennis match’. As such we will likely be tying exertion sounds to the exertion levels themselves, which will also be tied into our ‘heavy breathing’ noises after heavy periods of activity.
So, with that in mind…