A new indie game's making some waves. It's Project Zomboid!
It's sort of like dwarf fortress meets left 4 dead. There's a pre-alpha tech demo out, which you can get by either buying one of their other games (which incidentially includes lifetime subscription to Project Zomboid as a way to avoid google shutting down their account for selling an unfinished product). There's also a mirror up at the Buccaneer Cove if you want to try before you buy. At the moment, it's somewhat limited. There's a huge city, zombies milling about. You can forage for food and supplies, get injured, find other survivors and kill them to take their stuff. There's a tutorial at the beginning where you have to tend to your injured wife and a rather dark way to skip it. There's a rudimentary crafting system, allowing you to make everything from soup to molotov cocktails.
The graphics are isometric and overall feel quite reminiscent of the first two XCOM games.
The blog and patch notes are talking about adding skills and perks as well as friendly NPCs that can join you and dynamically generated quests. People might crack under pressure and go insane. Good stuff. There's no saving/loading. It's all ironman, and you're going to die. There's no helicopter coming to save you, no magical zombie cure It's all about setting up the best fortifications in a house you can, scavenging for dwindling supplies and seeing how far you make it before the zombies get you.
If you want an early taste of that thing Cleve was talking about, this might be ITZ. In before someone mods the zombie sprites to look like negroes with machetes.
It's sort of like dwarf fortress meets left 4 dead. There's a pre-alpha tech demo out, which you can get by either buying one of their other games (which incidentially includes lifetime subscription to Project Zomboid as a way to avoid google shutting down their account for selling an unfinished product). There's also a mirror up at the Buccaneer Cove if you want to try before you buy. At the moment, it's somewhat limited. There's a huge city, zombies milling about. You can forage for food and supplies, get injured, find other survivors and kill them to take their stuff. There's a tutorial at the beginning where you have to tend to your injured wife and a rather dark way to skip it. There's a rudimentary crafting system, allowing you to make everything from soup to molotov cocktails.
The graphics are isometric and overall feel quite reminiscent of the first two XCOM games.
The blog and patch notes are talking about adding skills and perks as well as friendly NPCs that can join you and dynamically generated quests. People might crack under pressure and go insane. Good stuff. There's no saving/loading. It's all ironman, and you're going to die. There's no helicopter coming to save you, no magical zombie cure It's all about setting up the best fortifications in a house you can, scavenging for dwindling supplies and seeing how far you make it before the zombies get you.
If you want an early taste of that thing Cleve was talking about, this might be ITZ. In before someone mods the zombie sprites to look like negroes with machetes.