3,5 hours in. Good game, but it’s not a cRPG, not in any way. More like… well, action-sport game? It’s mechanically and in general close to Transistor, but aesthetically closer to Bastion. You mainly wonder around the world in The Banner Saga style (that is you sometimes choose where to go, but not all the time), in your wagon and with your party, but you do not manage resources. There are character stats (4 of them) and some skill progression, very basic equipment as well, but all of this is very rudimentary. Focus of the game is on battles (firstly) and on the plot (secondly). Fights are… fun, I guess, certainly unique in style, very dynamic, but too chaotic for me and right now very easy (only harpies/flying enemies cause me a headache, and against them I lost my only battle). What guy above said, game saves constantly, so if you fuck up you fuck up. You can miss content by fucking up, and can cause some maladies to your companions by bad choices, although as far as I am in the game these choices did not cause me too much trouble (I didn’t lose any companion permanently for example). Setting is cool (political purgatory out of which people who were exiled try to escape by means of mystical rites conducted when stars align), plot right now is pretty tight (you all want to escape the purgatory, so motivation is there, but other layers of story start to slowly emerge), although I’m not yet quite sure why all these people want to escape SO BADLY – Downside is not so bad. Party members are alright I guess, they are literally all clichés that we’ve seen thousand times already (complete with cute animal-thingy), but hey, perhaps there is depth to them, game certainly suggests that. What’s curious is that the game doesn’t have immediately recognizable and memorable soundtrack, as was the case with Transistor and Bastion. Music is good for what it is, but it’s not mind-blowing (it wasn’t in their previous games either, but I think it was better). It’s more of a game than Transistor or Bastion, there are more mechanics and it feels more like a competent game than a CYOA book or something, so I guess they are improving. They also borrowed lore-by-highlighting-lore-terms from Tyranny. And, by the way, there is no SJW shit as of now.
Game does recognize when you lose a battle and frankly I wonder what would happen if I would start to lose them each time.
PS Oh and yeah if anyone will find that funny – guy who voices Magnus from Text-to-Speech Device WH40k parody voices the Voice that conducts the rites in this game as well, I’m like 99,9% sure of it. Funny little thing.