Higher Game
Arcane
http://www.youtube.com/watch?v=ytfwYUB1krA
http://www.youtube.com/watch?v=eL4phCd49io
Is there any competition, when it comes to upper level matches? The Quakers are constantly using rocket spam to cover retreats (or even directly, with jumps) or attack random entrances, pot shotting with rail and lightning guns, trying to hoard power-ups, and generally avoiding meaningful engagement unless they have a perfect position. There might have been 2 pitched battles in the whole video. Doomers, on the other hand, don't back down from a duel (ducking into cover for a few seconds doesn't count), don't avoid fighting if they lack the best armor/health/full ammo, and generally don't fight like little bitches.
Doom weapons are balanced to give offense a chance. Chaingun sniping isn't as powerful as Quake's rail gun (and there is no scope), and the shotgun spread and firing delay keep distance fighting from being the norm. The BFG is perfect for stopping campers, the plasma gun isn't an easily dodged/jumped joke, and the rockets have respectable but not overwhelming splash damage.
Quake's great for mid-tier free for all brawls, but it leaves something to be desired for aggressive play.
http://www.youtube.com/watch?v=eL4phCd49io
Is there any competition, when it comes to upper level matches? The Quakers are constantly using rocket spam to cover retreats (or even directly, with jumps) or attack random entrances, pot shotting with rail and lightning guns, trying to hoard power-ups, and generally avoiding meaningful engagement unless they have a perfect position. There might have been 2 pitched battles in the whole video. Doomers, on the other hand, don't back down from a duel (ducking into cover for a few seconds doesn't count), don't avoid fighting if they lack the best armor/health/full ammo, and generally don't fight like little bitches.
Doom weapons are balanced to give offense a chance. Chaingun sniping isn't as powerful as Quake's rail gun (and there is no scope), and the shotgun spread and firing delay keep distance fighting from being the norm. The BFG is perfect for stopping campers, the plasma gun isn't an easily dodged/jumped joke, and the rockets have respectable but not overwhelming splash damage.
Quake's great for mid-tier free for all brawls, but it leaves something to be desired for aggressive play.