- Joined
- Jan 28, 2011
- Messages
- 97,504
Huh, I just realized there are gameplay videos of this on YouTube since two weeks ago:
GS: You’re not putting it on the Epic Games Store?
JV: No
Well, you know, I’m not going to lie. If Epic walked up to us and offered us a gigantic bag of money so we didn’t have to worry about earnings for a couple of years, I’d take that deal. Every indie would take that deal. This business is terrifying. Everyone here is three bad days from going out of business. Of course everyone’s going to take the Epic money bag.
It’s just that I’m not good enough for it. Our games are too niche and too low-budget to get into that club. But you know, no hard feelings.
"Being an indie dev is hard. Do you know how hard it is? It's really hard. I would totally take a big bag of money (and then not invest it into making my games more appealing because it wouldn't be worth it, anyway - did I mention how hard it is?) to make it less hard. But nobody is going to give me that big bag of money because I'm not good enough for that. I'm too niche. It's hard to be that niche. And I can't ever hope to progress past that niche because it would be too hard and I barely scrape by anyway. And no better art and a soundtrack wouldn't help because I don't care about those, trust me I know what's important in an RPG I've been doing this for 25 years. 25 hard years. Very hard years. Being a niche indie dev is hard. Please give me money."
Isn't that a lot cheaper than his previous games?
I remember paying 25 $/€ for the first Avadon game.
Check under the door men.i still haven't my keys
And how is it?Just wanted to report that QW seems to run perfectly on Linux using Steam Play.
Same, I'm sure Jeff is just honouring the long-standing tradition of kickstarter developers who believe that their backers deserve to get their keys after the product they backed has gone on sale to the rest of the public.i still haven't my keys
what the fuck!?- You only gather equipment, treasure, etc. from chests. No more walking in a room and being able to pick up whatever is on the floor. This makes the game seem a lot like a JRPG.
- The ability tree is ridiculous, there's six abilities at most in each skill category (basically, fighter, mage, healer at this point). Each individual ability can only be assigned one or two points max. You can also respec abilities for free at any time. The game mentions that other skill categories open up as you conquer forts/towns, so it might get more interesting later.
- There are no classes, so every character can pretty much equip anything (martial equipment and magic equipment both require a single passive ability). Every character is basically a fighter, and the only difference is whether their abilities are martial or magical.
- No stats whatsoever. Everything seems to be based on your equipment only.