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Incline Quest For Glory

Fictive Cunt

Novice
Joined
Sep 9, 2022
Messages
31
Fighting Fantasy
Can't say I've heard of it, looks interesting, honestly I'd be more inclined to try th books.
QfG 3 has always been the weakest of the bunch, but then as I recall it's kind of meant as filler
It's crazy there is so much new art, music and dialogue it seems like there's no way it was a last minute idea to wait for the horror game. And so obvious to follow Rakeesh & Uhura like we followed Shameen, Shema & Abdula Doo.

There are some severe undercooked elements, like the battle system. It is kind of similar to qfg1vga but so much sloppier. Its embarrassing, probably because someone they couldn't use keypad strokes (after qfg2) and wanted it all mouse-friendly. But then the enemies have elaborate perspective-drawn sprites when approaching. Then qfg4 goes balls crazy from what I recall and I'll be trying that again soon. I only played that once or twice and it was decades ago.

The pill economy is fucked after Harik had them so cheap in qfg2. Salim is getting no money from me. And because combat is so easy, I'm not even taking pills. Sadly the pills that would be useful, my stash of 80 stamina pills from Shapeir, didn't carry over. I suspect this was a deliberate decision...

I have no idea of this came out before or after qfg1vga because in the beautiful catalog they are both "new for 92!" But qfg1vga seems significantly more polished in a lot of regards [that don't apply to qfg1 original] in portraits, battle system, and battle animations.

I have really been digging qfg3 other than shitty battles. However i reached a point where making peace and convening the peace conference, were totally on-rails cutscenes. This did not bother me when I was a kid because pretty art + soundblaster. Those events should kind of be a main, playable episode of the game even if functionally it's no different.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,074
Location
harsh circumstances
Pathfinder: Wrath
Fighting Fantasy
Can't say I've heard of it, looks interesting, honestly I'd be more inclined to try th books.
QfG 3 has always been the weakest of the bunch, but then as I recall it's kind of meant as filler
It's crazy there is so much new art, music and dialogue it seems like there's no way it was a last minute idea to wait for the horror game. And so obvious to follow Rakeesh & Uhura like we followed Shameen, Shema & Abdula Doo.

There are some severe undercooked elements, like the battle system. It is kind of similar to qfg1vga but so much sloppier. Its embarrassing, probably because someone they couldn't use keypad strokes (after qfg2) and wanted it all mouse-friendly. But then the enemies have elaborate perspective-drawn sprites when approaching. Then qfg4 goes balls crazy from what I recall and I'll be trying that again soon. I only played that once or twice and it was decades ago.

The pill economy is fucked after Harik had them so cheap in qfg2. Salim is getting no money from me. And because combat is so easy, I'm not even taking pills. Sadly the pills that would be useful, my stash of 80 stamina pills from Shapeir, didn't carry over. I suspect this was a deliberate decision...

I have no idea of this came out before or after qfg1vga because in the beautiful catalog they are both "new for 92!" But qfg1vga seems significantly more polished in a lot of regards [that don't apply to qfg1 original] in portraits, battle system, and battle animations.

I have really been digging qfg3 other than shitty battles. However i reached a point where making peace and convening the peace conference, were totally on-rails cutscenes. This did not bother me when I was a kid because pretty art + soundblaster. Those events should kind of be a main, playable episode of the game even if functionally it's no different.

My guess is they spent more time working on the VGA remake of QfG1 and since it was a remake of a pre-existing game it's not like they needed to come up with something brand new. Why they didn't just use the same system for QfG 3's combat I got no clue, but as it is it's almost non-existent. You can kill an enemy in a few swings and still have to wait for it's HP to slowly drain out before it's dead. Content-wise the game is pretty vapid, you never get to explore Tarna and the overmap means no sense of exploration there either. Thieves really got the short end of the stick for things to do as well while magic-users had a pretty good time.
 
Joined
Feb 28, 2011
Messages
4,194
Location
Chicago, IL, Kwa
I'm too lazy to look it up, but I think I recall reading somewhere that Ken bumped up QFG3's release date in order to give plenty of room for the Christmas window (I believe it launched in August and was originally scheduled for November/Thanksgiving). 3 months of devtime doesn't seem much these days, but it was quite a schedule change in 1992 when most games had a max devtime of 1-1.5 years. The schedule change, coupled with the team's focus being split between QFG3 and QFG1 VGA and the fact that they had to spend a good chunk of development on learning the new engine were the reasons I've seen cited for why 3 turned out the way it did (and all things considered it turned out pretty well, certainly better than 5).
 

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