DJOGamer PT
Arcane
"kill 10 boars and come back to me for XP to do it all over again"
-MMO/Daggerfall Quest Design in a nutshell
"kill 10 boars and come back to me for XP to do it all over again"
Where is my crpg about mc trying to solve some mathematical theorems here and there?The problem is essentially that computer software is only good at one thing, and that is mathematical equations
Quests created by hand are pointless unless they're actually good, well written and have levels of interactivity beyond "kill 10 boars and come back to me for XP to do it all over again". Otherwise I'll take Daggerfall/No Man's Sky level proc-gen any day of the fucking week.
"Get me the MacGuffin" is pretty much all you need for a good quest though, provided the procedurally generated obstacles are interesting enough. Which is totally doable already for games that aren't riding the graphics whoring train.Quests created by hand are pointless unless they're actually good, well written and have levels of interactivity beyond "kill 10 boars and come back to me for XP to do it all over again". Otherwise I'll take Daggerfall/No Man's Sky level proc-gen any day of the fucking week.
Too bad "kill 10 boars and come back to me for XP to do it all over again" is pretty much the extent of procedurally created quests.
Proc gen is a shitty fad that will never be able to replace real quests.
Dungeon Rats is Age of Decadence stripped of all exploration so that what remains is a squad-based tactics game with character progression/customization, a.k.a. an "SRPG".Also Dungeon Rats is AoD stripped of the story/quests, is it better game overall?
Just let me go through levels, kill monsters, find loot, rest and shop in towns, rince and repeat.
Because storyfaggotry has had its run.
says the person whoose statistic on own blog read:
from 10 Games (BG3 not included, but we all know it's going to be a storyfag game), only 4 are non storyfaggotry games (included are ToEE and IWD games which do have story and quests but not really) and one of them is Diablo 2 (facepalm).
so the person most oposed to storyfaggotry is statistically most fascinated with storyfaggotry games (but then again, when one thinks Diablo is a masterpiece...i mean...what more needs to be said)
You cover a lot of nwn modules, and most of them tend to be story-focused, if I am not mistaken. Though the poster was referring to "games", so modules were supposed to be excluded from that list. Still, if you take into account those, the inclination of your blog will trend towards story.says the person whoose statistic on own blog read:
from 10 Games (BG3 not included, but we all know it's going to be a storyfag game), only 4 are non storyfaggotry games (included are ToEE and IWD games which do have story and quests but not really) and one of them is Diablo 2 (facepalm).
so the person most oposed to storyfaggotry is statistically most fascinated with storyfaggotry games (but then again, when one thinks Diablo is a masterpiece...i mean...what more needs to be said)
Which statistics are you citing?
I'm the only RPG commentator in existence who has covered Jagged Alliance 2, Silent Storm and ToEE with the degree of attention they deserve.
And since my write-ups are 1st-ranked on Google, I can claim Champion-status in respect to combat.
And when I cover storyfag RPGs (which is rare), combat-related coverage accounts for 90% of all words written.
I'm the only RPG commentator to ever have given breakdowns on THAC0, AC and ApR for the three main IE games. And guess what? High-ranked on those, too.
Because they're the most accurate and thorough ones ever written. 99% of my keywords are technical/tactics-based. Again, I'm a combat CHAMPION with the write-ups to prove it.
You.. on the other hand? Naught but a shitposter lost in the shuffle, and unread.
Which statistics are you citing?
I'm the only RPG commentator in existence who has covered Jagged Alliance 2, Silent Storm and ToEE with the degree of attention they deserve.
And since my write-ups are 1st-ranked on Google, I can claim Champion-status in respect to combat.
And when I cover storyfag RPGs (which is rare), combat-related coverage accounts for 90% of all words written.
I'm the only RPG commentator to ever have given breakdowns on THAC0, AC and ApR for the three main IE games. And guess what? High-ranked on those, too.
Because they're the most accurate and thorough ones ever written. 99% of my keywords are technical/tactics-based. Again, I'm a combat CHAMPION with the write-ups to prove it.
You.. on the other hand? Naught but a shitposter lost in the shuffle, and unread.
I kind of agree with the OP, but due to different outlook on this problem. I'm against this Journal point for point Quest routine. Quest in my opinion should be more hidden than written in a Quest Log ( Journal ).
Let me tell you about a quest that a friend and i were discussing on friday:
You play a character (let us name him Conan) that has a heard that in a Tower (E-Tower) is hidden a precious ruby, while listening in an tavern to the talk of two scoundrels. (Not written in a quest log.)
Conan is new in the city and has no reputation for beeing a thief and he does not know any fence or a person which could give him this quest.
... What should Conan do first:
1) Go into the tower and get the rubin.
2) Look for a fence.
3) Look for a quest giver that gives him the quest to go to the tower and get the ruby.
( Most games have a Journals that will keep now a quest with sub points, that the playes goes through point for point and this games have even a compass marker where to find this places of interest from the quest and this even in a specific order. )
How will the players react to this? If there is no Journal from the beginning or if there is no Quest in the Journal?
What is more immersive?:
Looking in this world for plausible hidden quests or looking for a quest board? What gives more possibilities for quest design?
while i empirically agree, i also disagree ontologically. as quests r simply textboxed objectives, both r the same gameplay containers with simply different styles. they r roadmarks leading to the next traffic light
Which statistics are you citing?
I'm the only RPG commentator in existence who has covered Jagged Alliance 2, Silent Storm and ToEE with the degree of attention they deserve.
And since my write-ups are 1st-ranked on Google, I can claim Champion-status in respect to combat.
And when I cover storyfag RPGs (which is rare), combat-related coverage accounts for 90% of all words written.
I'm the only RPG commentator to ever have given breakdowns on THAC0, AC and ApR for the three main IE games. And guess what? High-ranked on those, too.
Because they're the most accurate and thorough ones ever written. 99% of my keywords are technical/tactics-based. Again, I'm a combat CHAMPION with the write-ups to prove it.
You.. on the other hand? Naught but a shitposter lost in the shuffle, and unread.
The best quest log is still Arcanum's.
The best quest log is still Arcanum's.
Meh, lots of RPGs have concise journal entries that don't hold your hand every step of the way. Or none at all. I don't see why Arcanum should be singled out as being anything special, much less "the best".
The best quest log is still Arcanum's.
Meh, lots of RPGs have concise journal entries that don't hold your hand every step of the way. Or none at all. I don't see why Arcanum should be singled out as being anything special, much less "the best".
I honestly thought that you are a troll.
BG->storyfag game (1 point)
BG2->storyfag game (1 point)
BG3->not released, but will probably be a storyfag game (0,5 each category)
PS:T-> Storyfag king of games (1 point)
IWD->somewhat lesser storyfag game (0,5 each category)
IWD2->see one above (0,5 each category)
NWN->storyfag game (1 point)
JE2->non storyfag game (1 point)
ToEE->not really a storyfag game (0,5 each category)
Fallout->storyfag game (1 point)
Diablo 2-> retarded
The best quest log is still Arcanum's.
Meh, lots of RPGs have concise journal entries that don't hold your hand every step of the way. Or none at all. I don't see why Arcanum should be singled out as being anything special, much less "the best".
But then, maybe you didn't mean "best". Like when you said "PS:T is the best fucking game ever in every aspect."
I don't think I ever said that about PS:T.