Well, then maybe instead of just saying you disagree with, say, the art direction of DA2 being uninspired, you could also provide some kind of counter-evidence? The fact that the game is full of grey and brown tones is an observation anyone can draw, not an opinion.
Fact (sort of). Whether that's good, bad, or even worth noting at all, however, is opinion.
That romances are comparable to the ones in Twilight and the stereotypical angsty characters are designed to appeal to that same age group is another one.
No, it isn't, that's a value judgement you've made.
And I really don't see how countless identical dungeons are even acceptable in this day and age (apparently 30 years ago they weren't), and why people tolerate or even defend them.
I will concede, however, that how much of these individual failures a person can get past to enjoy the game is entirely personal - it's a question of how high your standards are. But then the problem with DA2 is, considering its substantial amount of individual failures, your standards have to be lower than average to extract some kind of enjoyment out of it.
Disappointing, but hardly game-breaking. It's hard to play Warcraft and not notice the same caves over and over again, or to play Oblivion and not notice caves are made out of the same half dozen areas put together like lego. I don't like it, but games that are otherwise highly acclaimed have survived with them, enough so I think they're being blown out of proportion in this case for being an easy target in a game people just enjoy hating.
Judging a piece of art on its merits doesn't have anything to do with quantifying anything. You don't have to quantify human experience to know that hurting someone is bad. And you don't even have to go that far - simply looking at the game from a technical point of view, if you see that shortcuts were taken, certain elements were unpolished etc. then you can rightfully call it a flaw and once again claim objectivity, because your conclusion is based on observation.
That flaws exist was never in question, but if I wrote off every game I'd played that had flaws I'd need a new hobby. Indeed, name a game that was absolutely flawless and perfect. Judging whether the game as a whole is good, however, requires subjectively weighing the worth of the positives against the drawbacks, which cannot be done factually. I happen to think DA2 comes out ahead, while you don't, which is proof in itself that it's a subjective process.
If you really like Twilight you can argue that characters in DA2 appealing to you is a good thing, but that is besides the point, since appealing to you specifically is not a problem; it's appealing at all in the first place. You see, creating a work of art, you put something of yourself into it, be it a canvas or the angle at which you shoot a scene, or a character in a video game, and you appeal to people with a certain level of experience who can relate to you and say "I understand this man and why he made this so". This is the challenge for artists, and the profound feeling a person gets when he looks at their work. Appealing to lack of experience, as is the case with Twilight fans, doesn't make any artistic sense - only monetary.
Now, you see, that's the snobbery I was talking about. The only way it's possible to like the characters in DA2 is if I happen to be in this 'stupids' demographic? Perhaps if you left your ivory tower for a while, perhaps post in some of the character fan threads and chat with the people there, you might find their appeal is wider than you give it credit for.
You completely missed my point about innovation, I'm sad to say. It's no secret or leftist conspiracy theory that corporate culture promotes watering down genres and creating false trends around mediocre titles (be it movies or games). It's all about creating a game in the shortest possible time span and minimal expenses and extracting the biggest possible profit from it. Is that so hard to wrap your head around? Anyone defending their favorite genre from corporations' so-called "innovation" has right on their side, and unless you want to discuss the finer aspects of RPGs like visceral combat and spectacular finishers with CoD addicts in the near future, you should share their plight.
Alright then, business talk, how much do you think it costs to make a AAA game? The easy answer is "a lot more than it used to". The industry is changing, the idea that a developer as big as Bioware could function on good will and idealism is nonsensical, and grousing about how everything was better in the old days is fighting the tide. That said, I don't see how better action means less RPG, but if this is the bit where you play the "CoD crowd" card I suspect you won't agree.