Overweight Manatee said:shihonage said:That's an impressive list of fixes and I hope he gets hired.
Unfortunately, Bioware makes games. Almost everyone at Bioware and a large portion of the modding community could make these fixes, the only obstacle is discovering which is a bug, holding a committee to decide whether the bug is large enough to be worth the time to fix, etc. So I don't really see how such fixes, most of them especially minor (lol now a quest gets crossed out when you finish it lol), are a good way to show off any talent other then just being able to spot bugs (which Bioware doesn't appear to need since we can see that all of the bugs fixed are almost entirely minor things).
If you wanted to get hired, you are better off showing that you can create new, interesting content that is relatively bug free and fun to play. That's what Bioware is interested in because that's what earns them money.
Qwinn
*Modder fixes bugs*Overweight Manatee said:Unfortunately, Bioware makes games. Almost everyone at Bioware and a large portion of the modding community could make these fixes, the only obstacle is discovering which is a bug, holding a committee to decide whether the bug is large enough to be worth the time to fix, etc. So I don't really see how such fixes, most of them especially minor (lol now a quest gets crossed out when you finish it lol), are a good way to show off any talent other then just being able to spot bugs (which Bioware doesn't appear to need since we can see that all of the bugs fixed are almost entirely minor things).
If you wanted to get hired, you are better off showing that you can create new, interesting content that is relatively bug free and fun to play. That's what Bioware is interested in because that's what earns them money.
shihonage said:Fortunately, any software company has a Quality Assurance department. At the very least, Qwinn could be put in charge of such a department.
Secretninja said:I feel bad I completely missed Chefe's glory days, because stuff like that is pathetic.
Overweight Manatee said:shihonage said:That's an impressive list of fixes and I hope he gets hired.
Unfortunately, Bioware makes games. Almost everyone at Bioware and a large portion of the modding community could make these fixes, the only obstacle is discovering which is a bug, holding a committee to decide whether the bug is large enough to be worth the time to fix, etc. So I don't really see how such fixes, most of them especially minor (lol now a quest gets crossed out when you finish it lol), are a good way to show off any talent other then just being able to spot bugs (which Bioware doesn't appear to need since we can see that all of the bugs fixed are almost entirely minor things).
If you wanted to get hired, you are better off showing that you can create new, interesting content that is relatively bug free and fun to play. That's what Bioware is interested in because that's what earns them money.
Qwinn
Alex said:Actually, making bug fixes on assembly code is pretty hard. It requires good deal of attention and patience, and great capacity to move between various levels of abstractions. Qwinn is really gifted for being able to do it.
Malakal said:Because good modders are gold and should be given credit not shit.
Malakal said:So why are You picking on a modder? Is he incredible drama whore or something? Because good modders are gold and should be given credit not shit. Unless they like shit then hey, who am I to judge them.
There are so many games that need fixing...
Queer
madbringer said:Malakal said:Because good modders are gold and should be given credit not shit.
Unless they turn into bitter, disillusioned shadows of their former selves that change their occupation to full-time trolling.
Such is the story ofArqonDrog, who nowworks for ID softwarespends every day posting nonsense on the Codex.
Overweight Manatee said:Alex said:Actually, making bug fixes on assembly code is pretty hard. It requires good deal of attention and patience, and great capacity to move between various levels of abstractions. Qwinn is really gifted for being able to do it.
Is he actually going into assembly to do any of these fixes (talking about the DA ones, not his work on PS:T)? That would be very impressive, but AFAIK he's just loading the DA editor and changes things through that, right? While I haven't used the DA editor myself, if its anything like the one for NWN then I would be qualified enough to fix those bugs after being given a week to adjust to how the DA system works.
Melcar said:old people. They need to stop being so old
Qwinn said:Hello to any prospective employers in the fields of computer programming, copy editing or any other fields that overlap with the work done here.
My name is Paul Escalona, and I am seeking employment, ideally in (but not limited to) the gaming industry as a computer programmer. Although these mods were definitely an act of love for a classic CRPG game, I am hoping that they also demonstrate skillsets which prospective employers would find attractive.
Specifically: I wrote my first fragment of WeiDU code on April 16, 2008 (that glorious - heh - moment is immortalized here). From conception to completion, including all time required to learn the scripting language making this possible, all 3 major projects were done in 49 days with no supervision.
Why don't I have a job right now? Laid low by the same malady that's struck down so many others - coding oneself into a niche market. My last 12 years of work experience has been in a little known programming language called Progress (similar to Oracle) which has very limited employment prospects in any given area. That programming work has been in the fields of manufacturing and distribution (as in order entry, purchasing, accounts receivable and payable, general ledger, etc.) and I do consider myself expert in those fields (including management of those departments). Some financial background also.
I'm hoping this demonstrates that experience in a specific language isn't much of a barrier for me. I have been programming for over 20 years, since I was 11 years old. Over the years I have become adept at many different languages, including PASCAL, Assembler, BASIC and non-visual C++. I really do learn best by doing, and as long as I have decent documentation for the language I need to work with available to me, I can figure it out on my own very quickly. I can also appreciate that learning a new language on the job would command a lower initial salary, and am quite willing to negotiate on that basis.
All that said, if a prospective employer is more impressed with the 3,000 corrections to the dialog file that I managed to do in the middle of all that, I would certainly be interested in any opportunities for copy editing work as well.
If you have any opportunities available, please let me know by PM, and we can discuss matters in more detail.
Thank you,
Qwinn
Look, Chefe, the problem here is not that Qwinn is a not good modder, he, of course, is. The problem is that he desperately needs a reality check. I bet he lives alone, writing WeiDU scripts all day, hoping for some Internet recognition. One of his many quirks is that he doesn't allow anyone to host his mods elsewhere. Wanna know why? He wants to show off his DL count.Chefe said:You're just mad that I can feel. Qwinn is obviously a very talented individual who makes people's lives better by improving their gaming experiences when developers shun them. He should be celebrated, not condemned because his life didn't turn out to be the a wonderful romp through fantasy land you all apparently thought it should be.
racofer said:You're not Qwinn, Melcar.
SerratedBiz said:
Now I see. You guys actually think Quinn meant that as an actual job application. Whereas I see it as tongue in cheek, eventhough he claims he's serious.Overweight Manatee said:There is a huge difference between fixing a buggy game and fixing minor inconsequential things that only OCD people care about. Weeeee, a quest was bugged not to give me 10xp but now it works!
It's not that I don't appreciate bug fixes (at least, for games I actually play), but it isn't nearly as much of a resume-padder as you might think.