It's been stuck on "script insertion" for like 3 months. So soon may be exaggerating things a bit. Probably this year though.It's 2022! Rance IX English translation will be here soon!
I feel like Mangagamers progress is pretty unsteady, sometimes it seems to be going well enough, at other times it seems as if nobody is working on a title for months. Im looking forward to IX (still have to finish Quest, though), but given the sheer volume of Rance X's text, I really wonder how long MG is going to take to release it. I'll probably play it when I enter a retirement home or something.It's been stuck on "script insertion" for like 3 months. So soon may be exaggerating things a bit. Probably this year though.
The translator has said on his twitter that he's aiming to finish in 2022, but after that it needs editing and whatever technical stuff MG does to make it run on non japanese locales. 2023 is probably not impossible, MG does seem to be trying to keep to a release schedule of 1Rance/year.I feel like Mangagamers progress is pretty unsteady, sometimes it seems to be going well enough, at other times it seems as if nobody is working on a title for months. Im looking forward to IX (still have to finish Quest, though), but given the sheer volume of Rance X's text, I really wonder how long MG is going to take to release it. I'll probably play it when I enter a retirement home or something.It's been stuck on "script insertion" for like 3 months. So soon may be exaggerating things a bit. Probably this year though.
The translator has said on his twitter that he's aiming to finish in 2022, but after that it needs editing and whatever technical stuff MG does to make it run on non japanese locales. 2023 is probably not impossible, MG does seem to be trying to keep to a release schedule of 1Rance/year.I feel like Mangagamers progress is pretty unsteady, sometimes it seems to be going well enough, at other times it seems as if nobody is working on a title for months. Im looking forward to IX (still have to finish Quest, though), but given the sheer volume of Rance X's text, I really wonder how long MG is going to take to release it. I'll probably play it when I enter a retirement home or something.It's been stuck on "script insertion" for like 3 months. So soon may be exaggerating things a bit. Probably this year though.
I played through Rance 01 last year. It was... interesting. I think that despite the upgraded gameplay and graphics, it is still a poor introduction to the series. Rance is just a dick (huk huk) showing no real redeeming qualities in it. The writing, and the gameplay itself, is still fairly artless, crude, and humorless. So overall it seems like it would turn more people off to the series than get them interested.Since Evenicle 2 is being released on MangaGamer in all of its lewd glory, I'll probably play that sometime this year while waiting for Rance 9. The only other release I haven't played is the Rance 1 and 2 remake, but I felt I didn't miss much since I already beat the previous version of those games.
Agree on Rance, he really is just a pure jerk in 01. But I think the proper introduction of Willis was good, and I found the gameplay kind of charming. It's a casual experience, but I think the card based dungeon exploration is neat and the mental imagery of rance attacking with a half dozen weapons every turn is not what I'd consider humorless. Certainly the gameplay is miles above 2 and 5D. I hear 03 has a similar system, so I'm looking forward to it. I have not played Rance I though, so I can't compare to that.I played through Rance 01 last year. It was... interesting. I think that despite the upgraded gameplay and graphics, it is still a poor introduction to the series. Rance is just a dick (huk huk) showing no real redeeming qualities in it. The writing, and the gameplay itself, is still fairly artless, crude, and humorless.
Good. Maybe they'll also self publish an english localization of 03 ahead of whenever MG would plan to do it. I considered buying 03 directly from a japanese E-store, but the price was ridiculous. 70 euro for a single game is insane, plus it had some regressive DRM scheme.MG is just selling Evenicle 2. Like JAST and other shops. It's published directly by Alice Soft this time. That's why Evenicle 2 has mosaic censors.
Afaik 2 plays it very close to the original (it's barely changed at all, remaster more than rerelease for sure), 01 is very different in terms of gameplay at least, but barring a few small easter eggs I doubt they changed the story a lot.The only other release I haven't played is the Rance 1 and 2 remake, but I felt I didn't miss much since I already beat the previous version of those games.
01 is definitely a bad entry point. Like a lot of people, I started with Sengoku and got by just fine since the story is pretty self contained apart from some reoccuring characters. Rance is definitely way less charming in 01 and more evil for no reason.I played through Rance 01 last year. It was... interesting. I think that despite the upgraded gameplay and graphics, it is still a poor introduction to the series. Rance is just a dick (huk huk) showing no real redeeming qualities in it. The writing, and the gameplay itself, is still fairly artless, crude, and humorless. So overall it seems like it would turn more people off to the series than get them interested.
So, after a lot of effort I have made it to turn 3 in RanceX. The main quests are ridiculously long. At the same time, I'm impressed with how well they use the map to present the choices. Scrolling ahead you usually see some weird formation that makes you go "wow, I wonder what's beyond the next hill".
Spoilery stuff below, including a question:
I got what is presumably the worst ending of free cities 1st main quest, as I failed every fight against Ray except for the final one (and I don't have a rance with ranged attack, so I couldn't win single combat). Even so, I gathered up so many cards and xp. So I doubt it would have been better to go for a side quest instead (no spoil please).
I think I'm going to go Zeth next as I suspet Helman will completely spoil rance9, and leazas will completely spoil 03. And I'm already a bit sick of 03 references from free cities.
So what's up with Mi Lordrings 6 ap ability? It's a lot of AP to ask for experimentation...
Also, Full Kalar is ridiculously overpowered. I got lucky enough to get the Zeth Ice lord, so now I don't even have to combo her with herself. Bosses go down in 1 turn easy (just not the first turn). It's barely worthwhile to try and get the 50% treasure bonus from using a variety of characters when she can just hit massive overkills every time. The AP increase does prevent complete overuse though.
Oh, and I just realized you can swap the medal bonuses whenever. I'm sure there's ways to exploit that...
So, after a lot of effort I have made it to turn 3 in RanceX. The main quests are ridiculously long. At the same time, I'm impressed with how well they use the map to present the choices. Scrolling ahead you usually see some weird formation that makes you go "wow, I wonder what's beyond the next hill".
Spoilery stuff below, including a question:
I got what is presumably the worst ending of free cities 1st main quest, as I failed every fight against Ray except for the final one (and I don't have a rance with ranged attack, so I couldn't win single combat). Even so, I gathered up so many cards and xp. So I doubt it would have been better to go for a side quest instead (no spoil please).
I think I'm going to go Zeth next as I suspet Helman will completely spoil rance9, and leazas will completely spoil 03. And I'm already a bit sick of 03 references from free cities.
So what's up with Mi Lordrings 6 ap ability? It's a lot of AP to ask for experimentation...
Also, Full Kalar is ridiculously overpowered. I got lucky enough to get the Zeth Ice lord, so now I don't even have to combo her with herself. Bosses go down in 1 turn easy (just not the first turn). It's barely worthwhile to try and get the 50% treasure bonus from using a variety of characters when she can just hit massive overkills every time. The AP increase does prevent complete overuse though.
Oh, and I just realized you can swap the medal bonuses whenever. I'm sure there's ways to exploit that...You did get Lei though! Lei is very good and going to the end of the route is the only way to get him. He does need Mary to unlock his second ability though, which takes up the valuable FC leader spot.
Full Kalar is great! On your next playthrough you can try beating Redeye/ Anise in chapter 0 Kalar Forest, with her.
Afaik Lei's attacks are actually *the* 2nd most efficient AP: Damage attack in the entire game - nearly every other 1:2x ratio attack has cumulative penalty or is once-per-recovery - the only higher ratio attack is a 4:9x, and it's not in the Demon Army faction (the best faction)(EDIT: I just noticed that there *is* a 1:3x attack, BUT it is prohibitively restrictive). Comparatively, Full Kalar's attack is 2:3x, and Kesselring, who is the standard for efficiency, is 1:1.5x. Among Lightning element attacks, Kabachan (and Magic) have a once-per-recovery 4:7x, and Omachi's attack is a cumulative penalty 3:4.5x.Lei does not seem very good! Double 1x attack for 1 AP would be great, except it only works if enemy is shocked, and I don't have a good shock mage yet.
Mary should drop fairly common until you get her. It's also a little weird she didn't auto-drop when you beat Lei - she's always auto-dropped for me from Lei's chest (although you should always take Lei's token instead).Also he's in a faction that's currently very weak which makes him a lot less stronk(and it needs a medal slot to use, and I only have 2 total so far). I assume you need to win single combat against Lei to get both him and mary-ann. The 3 extra rare treasure chests on that route looked really enticing, but I think it was mathematically impossible for me to win with just default Rance card. Perhaps she can also drop as a rare later on?
I got what is presumably the worst ending of free cities 1st main quest, as I failed every fight against Ray except for the final one (and I don't have a rance with ranged attack, so I couldn't win single combat). Even so, I gathered up so many cards and xp. So I doubt it would have been better to go for a side quest instead (no spoil please).
Leasas and Free Cities are countries you want to do both elimination missions for maximum gain. Helman and Zeth on the other hand you must 1-turn to not lose characters.
It's barely worthwhile to try and get the 50% treasure bonus from using a variety of characters when she can just hit massive overkills every time. The AP increase does prevent complete overuse though.
Oh, and I just realized you can swap the medal bonuses whenever. I'm sure there's ways to exploit that...
Each character's power is determined both by their own stats and a percentage of their total Faction power, basically everyone you've recruited from their Faction (I think 20%?)
It could also be that it was patched, but having recently updated the Patch page on the [backup alicesoft wiki] I did not find any mention of that when cross-checking sources. (or maybe I'm just plain incorrect lol)Game Manual 7-1.部隊編成 said:リーダーのAT = リーダー本人のATの5倍 + グループ全員のATの合計
リーダーのHP = リーダー本人のHPの5倍 + グループ全員のHPの合計
You never had the hardware to play a game from 1989? What?I would really like to try the Rance series, also own Rance 1 to 3 for FM Towns but never had the Hardware to play them...sadly...
Yeah Galtia was the first boss I got a real kill on too (without going to the end of the route).Managed to kill the fucker Galtia "first attempt", a single turn away from him smacking me to death. Feels real good to pull it off.
His mechanic of instakilling random characters every turn is kinda rng, but it's the kind of rng I like. I tried various strategies, but in the end the winning one was hanny zippo + THROW MORE MEN AT HIM and using every replenshment action to throw in a faction that still had dudes left (There were no fighters left in rance, leazas, demihuman or helman factions).
The whole damn fight felt touch and go, and the last few turns were agony of trying to estimate how much damage I needed, versus not trying to die literally this turn (2 ap heal from sill or 2 ap defence? HNNNNNG)
https://rpgcodex.net/forums/threads/rance-series.76507/page-53#post-5521019Although to be fair, I think Galtia was tougher to kill. Killing Galtia your team also needs to recruit RNGJesus.
Galtia is also well-designed. But actually insane.
It's a wild fight because of the random downs. I still remember thinking "holy shit that was hard" but the game definitely has more where that came from! The game's brilliance is that it scales difficulty to how well you are doing, so all the Darklord fights are going to be memorable. Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.I just remember my first run, fighting La Hawzel... shit, this is hard. She has a fuck-ton of hp. Then fighting Lei- holy shit this is harder. Then fighting Galtia- holy mother, this is insane.
But Galtia also felt vulnerable in his first fight, and
It took me like 1.5 hours to beat galtia, so I had to log off and do other stuff. But if the game gives me an option to take *free actions* I don't see why I would ever refuse. No spoilers for Medusa please, shem seems like a real piece of work.Did you pick to head for Medusa?
I considered Rocky, but character slots are limited, and I felt it'd be better to have Uzpira leading Zeth to combo with Full.Note that Rocky and Anasel (from Helman) are useful against the down ability since they will always get targeted first by it.