Decided to replay some nostalgia,digimon world 2.
Fast forwarding is a double edged sword. On one hand it can greatly aid with combat heavy games and in particular when grinding, but it does harm one's attention span and can somewhat cheapen the experience and make it less memorable.
I would say the game is one of their worst outing by far.Yeah it’s nothing special, just your typical jrpg comfort food from Gust.
Playing Xenoblade Chronicles X. Up to Chapter 6.
The models are terrible. .
I remember it was fun, but yeah a lot of tries in some "Domains" because of all the things you mention. But these things also make it interesting, the items you need for the barriers of enery, blocks, and the mines and bugs you can find add stress and fear which I personally liked, you had to prepare and be cautious in some places. You'll have to use the auto-pilot to save money and enter again to the Domains, but only at the start until you have enough packs of energy for you Digi-Beetle and some upgrades in that too, then you're set. You could recover mp with "guard" and items. Upgrading your Digi-Bettle felt good. The DNA digivolve was something weird, though. It bothered me back in the day but I now appreciate that feature. The only bad thing is that the enemies are easy. I finished it twice, one as a kid and other a few years back. The first time the difficulty was okay but the second time I thought it was a piece of cake.Decided to replay some nostalgia,digimon world 2.
It is a slow annoying jrpg. But it has it share of trolling:
-Every attack uses mp so there is no attack only to automate the combat
-Your vehicle to explore uses energy for every single step
-Grinding gives you more grinding as a reward
-Some paths are dead end
-There are invisible magnetic barriers which require a specific item to pass.If you don't have that item you have to go back.
-There are invisible mines that fuck you up or just annoy you like reverse controls.
-There are invisible bugs that can steal money or just return your digimon back to your base making the dungeon run impossible.
-Upgrading your vehicle to actually get past all of these things is expensive plus you have to buy all those removal items.
For a children's game it was pretty brutal.
I had to drop Suikoden 2 after completing the first one in a few days. I remember not being blown away by this game when I first played it in the mid-2000's, but now that I'm playing again.... it's pretty goddamn bad, I'd say almost as bad as S4, if not worse. It's a massive drop in quality compared to its predecessor in all facets except for the increase to 3 runes as opposed to 1. Art style is terrible, just compare portraits of returning characters like Humphrey and Tengaar. Translation is somehow worse? Dialogue is corny, and childish, Nanami is easily the worst of the 'forced' sidekicks (Sgt. Joe is the best, change my mind). The music is grating, particularly the one used in Toto. Had to put the game on mute because the music irritated the fuck out of me. Difficulty is nonexistent. At least in the previous game there were fights like the Zombie Dragon, Neclord, or the fight against Sonya at the end that catches you off guard that can kill your already weakened party. The war battle system was my least favorite of the bunch, too much RNG involved. Also, doing random shit like going into the Sindar Ruins with Alex, or nonsensically running back home to Kyaro after you were betrayed by the Highland Army, and branded traitors pissed me off. You're wasting time while an all-out war is brewing - everything in Suikoden 1 revolved around rising tensions, the war, and you being leader of the Liberation Army. Going off on a hike with Humphrey and Futch because of a rumor of a dragon egg and some asshole is in trouble during a major war as the leader of a revolution feels cheap, and extremely typical of a jrpg. Speaking of typical jrpg nonsense, Luca Blight fucking sucks. Dude has one or two lines that make him look like a Conan the Barbarian-type who firmly believes physical and military power is strength, then he just rambles onward to generic mass murdering psychosis. No depth to his character at all.
And the worst change of all...character recruitment took a massive nosedive. Genso Suikoden had very few missable characters, and they pretty much entirely revolved around decisions related to executing the Generals, or Pahn's duel with Teo. The only really obscure, and missable character was Leon Silverberg. Characters like Crowley were well hidden, but you had the detective character to give you hints at the very least. Plus, characters like Quincy and Eikei actually told you had more characters or levels you needed before they would join you, unlike every other Suikoden. Getting all 108 Stars in this game without a guide is fucking impossible. A perfect example would be the cutscene required to recruit Clive by passing under the tunnel in Muse....on your second or third visit to Muse. The odds of you passing that way are fairly low since it's an out of the way spot, and there's no indication of something happening there.
I'm taking a break from the series, then I'll download a save file to transfer over to Suikoden 3 so I can get whatever small bonuses available. Decided to play Legend of Mana in the meantime. Speaking of needing a guide, Jesus Christ I can't believe how much content I missed in this game when I played as a kid. Don't let the cutesy (but still fantastic) art fool you, this game is an existential nightmare and a deep dive into depression and finding the meaning of life. Diddle, the wheeled, sentient Victrola has more depth, and emotional baggage than most RPG protagonists these days.
What's good about the open world? I'm just sprinting and auto walking through everything on the way to quest objectives. The treasures spread about give you mining/research probes and maybe some credits. The credits are 100% worthless because the shop gear is shit, and the mining/research probes gives you those special funds that are also worthless except for a quest requirement (one of the worst quests in the game btw). Then you have tyrants, 99% of which you can't kill until you're level ~40. What else is there? I'm not seeing what's so great.Xenoblade X has perhaps my favorite open world and I loved flying around it. The OST can definitely be divisive but I personally liked it. The human models are like play doh, but that allowed them to put more focus on the open world which was the game's strength, so it was the right call in my opinion. I will entirely agree about the main story, it was a major step down compared to 1. I rank the two games about even but for very different reasons.
Understandable. I enjoyed the game and completed it, but I wouldn't recommend it to anyone who isn't a fan of the source material. The difficulty is fucked whatever you pick, normal is pathetically easy while hard heavily favors Digimon with a specific ability, making a large chunk of the available pool of monsters worthless, especially late in the game. The dungeons are also really bland. Unless you are nostalgic for the anime and want to collect your childhood favorites, there isn't much point to playing this.I played one of the Digimon games. It was cyber sleuth. I had no idea wtf I was doing and most of the game mechanics didn't make sense to me. That's another game where you probably have to be a fan of the anime. It was also weird how the game encouraged you to not play it with a certain game mechanic. The female MC and Nokia were both hot af though
I played one of the Digimon games. It was cyber sleuth. I had no idea wtf I was doing and most of the game mechanics didn't make sense to me. That's another game where you probably have to be a fan of the anime. It was also weird how the game encouraged you to not play it with a certain game mechanic. The female MC and Nokia were both hot af though