Breath of Fire (SFC)
Finally finished this slog of a game.
The typical complaint about this game, even among BoF fans, seems to be that the game is a glorified dungeon crawl that requires massive grinding to advance with little story for reward. The game is indeed poor, though not for the reasons given.
It has some of the worst dialog I've ever encountered in a video game, literally "MWAH HAHA I'M EVIL" level stuff. I WISH it had "little story."
As for difficulty, the game is ridiculously easy and I was overpowered at the end of the game without any time spent grinding. I checked some walkthroughs afterward and was surprised to find that I was 5-6 levels below the recommendations at every point.
So, no, it doesn't require massive grinding to advance. No, the grind you actually face is the constant trash combat that seems to occur every 6-7 steps without fail. There's got to be a grand total of a dozen monster sprites in this game, each with 4-5 recolors (but the same abilities). There is not a single encounter in Breath of Fire, including the bosses, that requires anything other than "attack and then heal when HP are low." Hell, 99% of the game can be beat using the auto-battle command, which simply has every character attack. This is true even for the end bosses, which are so weak compared to the final dragon transformation that they only risk you face is falling asleep and having your game overheat and lock up.
Otherwise, this is typical SNES/SFC RPG 101. You go to a town, upgrade your equipment, get sent to the nearby tower, kill the boss, then repeat this cycle a dozen times or so. The only thing breaking it up is that you gain exploration abilities that you can use to open locked doors that were inaccessible earlier in the game. This is the part I most enjoyed about the game. Also enjoyable were the dungeons, which were thankfully not your typical SNES/SFC RPG linear dungeons littered with treasure chests containing potions and 5 GP. Instead, you often find significant equipment upgrades in out of the way places in dungeons, rewarding exploration.
Not as enjoyable: how much the game loves to waste your time. Traversing the world is a major pain even after you get your warp spell, and it's only during the last 10% of the game where you finally get a means of transportation that allows you to avoid combat. The game is also full of detestable fetch quests wasting your time. Several times I sat there muttering "are you serious..." as the game asked me to deliver some gizmo to a guy in a town across the world, only for that guy to tell me then to then deliver a doohickey to another guy back in the first town. Why waste my time like this??? It's not like it's a challenge of wit to warp to a town and talk to a guy.
I'm glad I finished it, but I am rethinking my plan to go through this whole series now. I'll probably skip BoF2 and go straight to BoF3, and then consider going back to BoF2 when I'm in the mood for a SFC RPG.