Lennus: Kodai Kikai no Kioku (SFC)
Finished! This was released as
Paladin's Quest outside Japan, and although it seems like a pretty typical 16-bit JRPG at first, it has a lot of interesting stuff going for it. First off, it has a very unique look to it, with the graphics all drawn in saturated pastels. It's also got an interesting world/setting that mixes fantasy and sci-fi, and a surprisingly decent story (though, sadly, written very poorly).
More interesting (to me) is how the game plays; more specifically, how it handles party members, magic, and combat.
You (almost) always have two fixed main characters in your party, and can fill the remaining two slots with mercenaries hired in towns. Each mercenary has his/her own attributes, spells, and equipment. Mercenaries gain levels, but you cannot buy them new equipment... so it's sometimes worth hanging on to a mercenary found earlier in the game over one found later, if he has really good equipment.
Spells are cast using your HP (there are no magic/spell points), and each spell consists of one or two elements. There are no healing spells, so instead you have to rely on refillable healing bottles you find throughout the game (or certain equipment that heals you when used in battle). Casting a spell in battle levels up whatever elements the spell uses; higher element levels make your spells more effective, and also increase your resistance to enemy spells. It's crucial, therefore, to constantly cast spells in battle to level up your elements (one spell per character per battle is more than enough).
The combat is quite good for a JRPG. It's consistently challenging but fair, and support spells are extremely useful whether against normal enemies or bosses. Random encounters are suprisingly deadly, especially in the second half of the game, and there are very few battles where you can simply turn your brain off and select "attack" over and over. So, although there are a lot of random battles, it doesn't feel like trash combat.
The last boss was quite brutal. He has three forms, and you are given no chance to heal in between any of them. There's no way to revive characters in combat, but the game does show some mercy and revives any dead characters for the final form (but at only 1 HP!). I got to the third form on my first attempt, but could not keep up with his insane damage, and was worried that I'd have to grind some levels. Instead, I took another approach and was able to defeat him on my second attempt. A very satisfying finish!
Without doing any grinding, I ended up reaching the endgame and defeating the last boss with the main character at level 52, though most of the FAQs, etc. I checked after suggested being at least level 55 to complete the game. So, like any good RPG, there's no need to grind. Overall, this game was excellent, and I'm looking forward to playing the sequel... though, maybe not until next year.