newtmonkey
Arcane
Lunar: The Silver Star (Mega-CD)
I went into this not knowing much about the game, though I had heard of it. It ended up being what you'd expect of a 16-bit console RPG: linear and very easy, with a structure that hardly ever deviates from going from town to town killing whatever boss is causing problems in the nearby cave/tower/castle.
The combat system is somewhat cool in that it takes range and positioning into consideration... but ends up being wasted on this game because it's just too easy. Several of your characters have cheap but powerful healing spells, and you can even find a couple of staves that cast healing spells for free in combat. Making things even easier is a permanent item you find that can teleport you at will to any town you've already entered, and scads of items that restore HPs and MPs. You are never in any danger of running out of resources, never mind dying.
The way magic works in this game feels broken. Enemies that are weak to magic spells are REALLY weak to spells, and even early on you have so many MPs that you might as well just cast them all the time. Your spellcasters each end up with about a dozen spells by the end of game, but they are mostly minor variations of previous spells. One character ends up with a ridiculous total of 10 electricity spells, and since higher level spells are clearly better, that means nine of those spells are totally worthless. There are a handful of utility spells, but why would you cast a confusion or sleep spell (that might not even work), when you could spend the same amount on a spell that will just kill every enemy on the screen?
Having said all that, a breezy RPG you can just blast through can be fun every once in a while. The characters are all likeable, the story is fun, and it's got a nice ending.
I went into this not knowing much about the game, though I had heard of it. It ended up being what you'd expect of a 16-bit console RPG: linear and very easy, with a structure that hardly ever deviates from going from town to town killing whatever boss is causing problems in the nearby cave/tower/castle.
The combat system is somewhat cool in that it takes range and positioning into consideration... but ends up being wasted on this game because it's just too easy. Several of your characters have cheap but powerful healing spells, and you can even find a couple of staves that cast healing spells for free in combat. Making things even easier is a permanent item you find that can teleport you at will to any town you've already entered, and scads of items that restore HPs and MPs. You are never in any danger of running out of resources, never mind dying.
The way magic works in this game feels broken. Enemies that are weak to magic spells are REALLY weak to spells, and even early on you have so many MPs that you might as well just cast them all the time. Your spellcasters each end up with about a dozen spells by the end of game, but they are mostly minor variations of previous spells. One character ends up with a ridiculous total of 10 electricity spells, and since higher level spells are clearly better, that means nine of those spells are totally worthless. There are a handful of utility spells, but why would you cast a confusion or sleep spell (that might not even work), when you could spend the same amount on a spell that will just kill every enemy on the screen?
Having said all that, a breezy RPG you can just blast through can be fun every once in a while. The characters are all likeable, the story is fun, and it's got a nice ending.