Elwro
Arcane
Yup, haven't finished it, too little time unfortunately... but I can safely say I do not regret the purchase in the slightest.
Awor Szurkrarz said:What is the beginning of the game like in comparison to the demo level?
I have found the demo rather brutal, especially the dungeon without exit.
Jaesun said:Or you could just play The Realm Series in FRUA and completely Incline your cRPG experience.
I see. Sounds like they kinda overdid it in the demo, then.Coyote said:Awor Szurkrarz said:What is the beginning of the game like in comparison to the demo level?
I have found the demo rather brutal, especially the dungeon without exit.
I mostly agree with what others have said about: it has an easy beginning after an initial bump at levels 1 and maybe 2 due to D&D HP mechanics, gets more difficult as you approach the middle, becomes drastically easier after the midpoint (which I'd place at the end of the city in the northern area of the map if you play the game in the order the dungeons/storyline seems to encourage), and then gradually builds up the difficulty again, with the final few battles providing a very satisfying level of challenge. I've played KotC a few times, and the areas where I usually lose a character are at the very beginning (when even non-gorgon enemies can take out your mages as easily as look at them), in the caves on the way to the aforementioned northern city, and in the last storyline battle.
I don't pirate games, except for abandonware (that can't be bought/trying out if it works well). Generally, I simply don't buy indie cRPGs. The devs have decided that this game is worth is about 2,5 hours of work of an unskilled worker. I don't see any reason to disagree with their evaluation and buy it for 11 hours of work.Coyote said:Also, I agree with GarfunkeL: you should definitely buy the game if you're at all interested. Aside from having some of the best turn-based combat I've seen in an RPG for years - with a system inferior on paper to ToEE but better in practice due to its encounter design - and not pulling punches when it comes to difficulty, it's self-published (so the money all goes to the people actually responsible for making the game) and has no DRM, a demo that is substantial enough to get a feel for whether you'll enjoy the game, and a fairly small fanbase where every sale makes a difference. Plus, the devs seem to be addressing the complaints about the game, such as the small number of classes, in the sequel without dumbing anything down. I think you mentioned elsewhere that you tend to pirate because of shitty wages where you live, but if you buy any games this year, KotC should be one of them.
RK47 said:You think you've hit rock bottom? You haven't until you played Heroes of Neverwinter just because it's turn based RPG.
Jaesun said:RK47 said:You think you've hit rock bottom? You haven't until you played Heroes of Neverwinter just because it's turn based RPG.
How the mighty have fallen...
Actually, you could probably do a fairly lulzy LP of this shit.
The LAST D&D game with Atari as the Publisher...
The End of an Era...
Jaesun said:Ahh ok. I must have missed that LP then.