Spazmo
Erudite
Tags: Beyond Divinity; Larian Studios
<a href=http://www.realgamer.co.uk>Realgamer</a> have put up an <a href=http://www.realgamer.co.uk/features/beyond_divinity.html>interview</a> with the <a href=http://www.larian.com>Larian</a> team about <a href=http://www.beyond-divinity.com/>Beyond Divinity</a>, the upcoming sort of sequel to Divine Divinity.
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<blockquote>Christophe: Beyond Divinity contains total party control. Because of the party aspect and the new character development system, combat has become a lot more tactical and interesting.
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The pause button has definitely become more important, but we also made modifications which allow you to play it in real time.</blockquote>
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Because every game needs to be more like Baldur's Gate.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>
<a href=http://www.realgamer.co.uk>Realgamer</a> have put up an <a href=http://www.realgamer.co.uk/features/beyond_divinity.html>interview</a> with the <a href=http://www.larian.com>Larian</a> team about <a href=http://www.beyond-divinity.com/>Beyond Divinity</a>, the upcoming sort of sequel to Divine Divinity.
<br>
<br>
<blockquote>Christophe: Beyond Divinity contains total party control. Because of the party aspect and the new character development system, combat has become a lot more tactical and interesting.
<br>
<br>
The pause button has definitely become more important, but we also made modifications which allow you to play it in real time.</blockquote>
<br>
<br>
Because every game needs to be more like Baldur's Gate.
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>