Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,716
why?y'know what I love? Released RPGs
Many of those are bad.
why?y'know what I love? Released RPGs
why?y'know what I love? Released RPGs
Many of those are bad.
Combat Beta Update #3
- Fixed various crash bugs that stopped people from finishing the game (showstopper)
- UI shows remaining lifetime for summoned characters now
- Summoned characters disappears after spell's duration ends (no corpse)
- Fixed keyboard scrolling in exploration mode
- Characters in prone stance are no longer looking at acting characters in combat
- Fixed incorrect spellings (e.g. Halfing)
- Reduced difficulty of two encounters in 2nd map (Ice Cave)
- Rapier is now included in weapon finesse even not being a light weapon
- Temporarily character conditions/effect are now being removed after combat (e.g. Rage, Entangled)
- Visual effects of dead/inactive characters are correctly hidden now (combat)
- Characters without equipped melee weapon/shield now automatically start the combat with ranged weapon (if available)
- Minor fixes/improvement on combat controls
- Additional tool tip information related to possible spells targets added
- Fixed incorrect spell ranges (especially Touch)
- Player-summoned creatures no longer get weapon penalties from natural weapons
- Full Attack is now the default action until character moves or manually switches to Standard Attack
That must have been an error. The guy said Early Access planned towards the end of the year, or "in about half a year", even if that is a little contradictory.oh, Sept 2020 early access, nice
Despite the difficulties they face, they also make their stance on Epic Exclusive pretty clear, which counts as a plus in my book. Now let's hope that this game actually get released somedayHe also said that currently four people are working on the game "but we used to be more and we plan to be more again in the future". I appreciate his honesty.
Gods, Why?! You should be PRAYING that Epic gibs dem moneyz!they also make their stance on Epic Exclusive pretty clear, which counts as a plus in my book
Or is that a insult to Grimoire.
Looks like he didnt want to be owner anymore :>
As we already financed the prototype on a minority basis and liked the concept, we agreed to continue the project together with Coreplay and the support of FFF Bayern. The overall individual investments for each party was as follows (sorry, we cannot mention the specific amounts): 67% funded by bitComposer, 28% funded through FFF Bayern—based on bitComposer commitment—and 5% funded by Coreplay.
Can you state - at least in general terms - what your agreement with Coreplay was?
WD: The full production of Chaos Chronicles began in 2011, based on the prototype from 2010. The full production was also supported by external funding through FFF Bayern. To get this funding, Coreplay needed to find a publisher to cover the majority part of the investment, and then contract them to do the game and handle worldwide marketing and sales.
In September 2012, one of the founders and managing partners of Coreplay left the company—and this was a real surprise for us. Shortly thereafter, the former managing partner’s shares were taken over by a lawyer and an investor.
From this point on, there have been differing opinions concerning the previously agreed contracts and the future form of cooperation.
Being Managing Director and being owner are two completely separate things. Being managing director comes with a lot of bureaucratic responsibilities, and it might be better to have just one person shouldering that burden, so that the other one can focus on coding, especially if they have so few people.Looks like he didnt want to be owner anymore :>