LordDenton
Augur
next gen as fuck!
That looks fucking awesome. We (I) desperately need decent first person RPGs with decent graphics.
And to whoever said this "looks bland": you are fucking retarded.
next gen as fuck!
Well, of course it looks bland - it's a bunch of sheds in the middle of nowhere. I'd be impressed if they managed to make it look teh epiczors.
This can only end up in tears. If they make the character creation lesstedioushardcore then I might see myself replaying it. I know for some it's a big part of the experience, but I honestly don't have the time nor patience to spend a whole day rolling for decent stats. Can't be assed with RNG anymore, especially as penalizing as RoA's. Everything else can stay.
Of course they should have the vanilla RNG stat rolling in for those who want them, though.
Bethesda, bro.That looks fucking awesome. We (I) desperately need decent first person RPGs with decent graphics.
You missed the first "decent" in my sentence.Bethesda, bro.That looks fucking awesome. We (I) desperately need decent first person RPGs with decent graphics.
The towns in the first two games sucked big time. Especially Blade of Destiny. That screenshot was pretty vague, but at least it wasn't a 1 to 1 remake of the town layout. Endless generic huts with guys with malformed heads calling you a Prem flounder-nose is not a good way to make a town.
Or think about Lowangen. There was some cool stuff in the town, but it fucking blew to spend days searching for Dragan to ask him three questions (and if you didn't ask him about travel you were just stuck there forever). So I think there's a lot of stuff they could improve, but overall I'm just glad people remember this game from 2 decades ago and want to remake it. If it sucks, too bad.
RoA is pretty much the only RPG that actually did the towns right. It and Daggerfall.
Zelda II also did towns right.
It is. Surprisingly, an average medieval town is not populated exclusively by people who need their dog saved by you, nor is it a shithole of 2 barns and 3 denizens. In an average medieval town, there are several thousands inhabitants, and save for a chosen few, not one gives a flying fuck about you wandering in.
RoA is pretty much the only RPG that actually did the towns right. It and Daggerfall.
I think about Lowangen and see a town which, for a change, was not constructed for the sole purpose of handing me some quests on a platter.
RoA is pretty much the only RPG that actually did the towns right. It and Daggerfall.
Zelda II also did towns right.
RoA is pretty much the only RPG that actually did the towns right. It and Daggerfall.
Zelda II also did towns right.
Maybe, I was speaking about RPGs.
http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link
Zelda II: The Adventure of Link, released as The Legend of Zelda 2: Link no Bōken(THE LEGEND OF ZELDA 2 リンクの冒険?)in Japan, is an action role-playing video game with platforming elements.
http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link
Zelda II: The Adventure of Link, released as The Legend of Zelda 2: Link no Bōken(THE LEGEND OF ZELDA 2 リンクの冒険?)in Japan, is an action role-playing video game with platforming elements.
They say so about Ass Effect, too. Why would I care?
There's more content in roleplaying games than just quests and fighting. The problem isn't that the towns aren't constructed to hand quests to the player, they're largely devoid of content. It's fine, great even, that there were large towns. The problem was that there was nothing in them.The towns in the first two games sucked big time. Especially Blade of Destiny. That screenshot was pretty vague, but at least it wasn't a 1 to 1 remake of the town layout. Endless generic huts with guys with malformed heads calling you a Prem flounder-nose is not a good way to make a town.
It is. Surprisingly, an average medieval town is not populated exclusively by people who need their dog saved by you, nor is it a shithole of 2 barns and 3 denizens. In an average medieval town, there are several thousands inhabitants, and save for a chosen few, not one gives a flying fuck about you wandering in.
RoA is pretty much the only RPG that actually did the towns right. It and Daggerfall.
Or think about Lowangen. There was some cool stuff in the town, but it fucking blew to spend days searching for Dragan to ask him three questions (and if you didn't ask him about travel you were just stuck there forever). So I think there's a lot of stuff they could improve, but overall I'm just glad people remember this game from 2 decades ago and want to remake it. If it sucks, too bad.
I think about Lowangen and see a town which, for a change, was not constructed for the sole purpose of handing me some quests on a platter.
There's more content in roleplaying games than just quests and fighting. The problem isn't that the towns aren't constructed to hand quests to the player, they're largely devoid of content. It's fine, great even, that there were large towns. The problem was that there was nothing in them.
Maybe, I was speaking about RPGs.
http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link
Zelda II: The Adventure of Link, released as The Legend of Zelda 2: Link no Bōken(THE LEGEND OF ZELDA 2 リンクの冒険?)in Japan, is an action role-playing video game with platforming elements.
Maybe, I was speaking about RPGs.
http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link
Zelda II: The Adventure of Link, released as The Legend of Zelda 2: Link no Bōken(THE LEGEND OF ZELDA 2 リンクの冒険?)in Japan, is an action role-playing video game with platforming elements.
Seriously, referencing Wikipedia in a discussion of what an RPG is on the RPGCodex?!