I hate to agree with
aweigh on anything, but his post summed it up pretty well.
RDR2 is a very bad game for several important reasons:
1. Good open world games are all about player freedom. RDR2 will suffocate you with its missions and story. The missions are so on-rails, it's not even funny, they make GTA missions look free-form by comparison. It's like in RDR2, Rockstar stopped being a video gamer developer and fancied it became a movie director. For the dullest movies ever (to be addressed below). Almost every mission forces you to play it exactly the way the developers intended, which is anathema to open world games, and a single misstep of freedom will bring about a mission failed screen. Some very obvious examples to illustrate this early on in the game:
- there is a mission early on where your character and another guy from your gang jump from a bridge onto a moving train. Never mind that the whole sequence before of bombing the tracks, etc was completely on rails and involved zero input from you other than following on-screen prompts. But once you jump onto the train, your retarded buddy proceeds to run to the front of it like a retard, straight into the hail of gunfire from the train guards. Well, you might think, Darwin Awards and all that, just let that retard die, and you can then slowly take the guards out the right way... Except the moment he dies, you FAIL THE MISSION, and have to redo it. So now, you are running like a retard alongside him, having to take guards out on the fly, before they kill him, or you, or die laughing at you both.
- there is another mission later on where you and this other guy from your gang have to hunt down a giant bear. So he tells you to go and set the bait on the trap, and the way its communicated to you, you have to be below 30IQ not to realize that the bear will attack the moment you go. But you still have no choice or leeway, you must go there, and then the bear will predictably attack, and then you have to run around like a moron and try to kill it while running backward and shitting yourself.
- there is a mission where you rob something, and then a local posse is after your gang. So I saw a bunch of them pursuing us, so using initiative (a fucking BAD idea in the ARMY and in Rockstar games as of late), i jumped off my horse behind a rock outcropping which provided great cover, and ambushed the posse with a good shotgun. As they ride around the outcrop, I blast them from both barrels, taking out 2 guys, then take out the third with a sidearm revolver. 3 guys down in 2-3 seconds, I am going HOLY SHIT this is awesome and thinking about the rest of them when suddenly MISSION FAILED screen. Apparently I was too far away from the rest of the gang.
So yeah, if you enjoy this kind of cinematic jump through developer hoops bullshit, RDR2 might be for you. But this is the exact opposite of how open world games are supposed to work.
2. The story and characters and setting are just about the worst I've ever played. I love a good setting (say Witcha games, or KCD), but RDR2 stuff is so boring and pretentious, again, it's like Rockstar fancy themselves directors or serious writers now, but have no ability to pull this off whatsoever. Spoilers below:
- Wild West was cool in its prime so to speak, the era from around say 1840 to 1880s. Wild, desolate places, tough settlers braving difficult situations, cool lonesome men getting into (Hollywood invented but still) duels and shoot outs. RDR2 shits all over this by setting the game well past this era, so all you see is its rotting carcass, as boring cities and technologies take over.
- The characters are even worse. Most are so fucking boring, I already forgot all about them. The only 2 I rememebr are Dutch and Arthur. Dutch is an obvious liar and asshole, and this becomes obvious about 2 hours into the game. So the fact that your character then remains his bitch for the rest of the long game is ... retarded. And Arthur, your character, is the worst protagonist ever, a literal cuck for the age of cucks. He is a 2-bit henchman for Dutch, who goes along with him no matter what, like a helpless puppy, which is just about the opposite of what the Wild West was all about (at least thematically).
- The story has zero interesting twists or anything really, it's just a very long, drawn out sequence of Arthur being Dutch's bitch as Dutch drags the gang along through some nonsensical schemes and plans.
3. Finally, the open world that everyone raves about is beautiful yes, but it is also completely boring compared to other Rockstar offerings. In GTA games, you can constantly get into amusing shit in between story missions. Hit somebody's car, this starts a melee fight, which turns into a shoot-out with the cops, which turns into a flaming chase, etc. RDR2 is completely empty by comparison, there is barely anything to run into, and when you do, it resolves fairly quickly. The controls are also fucking retarded, it's as if to prepare you for being led by their prompts in missions, they also made controls context specific, where you have to read the letters on the screen to know what to press to open a drawer or pick something up.
But they did spend thousands of dollars on simulating horses shitting constantly and the snow physics, so your results might vary.