- Aug 14, 2012
It's funny how games like Deus Ex or System Shock are known as games that don't fit into a clear mould and don't necessarily do any one thing particularly well, they don't have the deepest rpg systems, nor are they great first person shooters, etc., but end up being more than the sum of their parts due to their underlying systems and design. GTA/RDR games also don't fit into a clear mould and don't manage to do any one thing particularly well, but they also don't add up to be more than the sum of their parts, they are just boring shit, and yet people absolutely love them and can't get enough. Just a little thought I had. I think someone made a post before about how GTA games are close to Ultima.