It doesn't matter if the 'real' ancient greeks had 100% solid proof that their gods existed. As for the characters in the mythical stories go, the gods were REAL and active so they reacted as such.
Yes, but the stories weren't called on to elaborate on how those active gods affected the rest of the setting. Think about it for a second before you type. They are REALLY active in some of those stories. REALLY. But then, after the story ends, what? Nothing. The epics that formed their body of mythology are small, self contained incidents. They make for exciting stories, but as a designer you need to look carefully at the setting and think "Hmmm, ok, if they are that over the top all the time, what would happen?"
The problem is D&D attempts to copy and paste medieval cultures into a setting, but then just say "well, since this is fantasy, make that setting's mythology real. Ok done." Except it wouldn't be, there would be large consequences to that culture if some of the things they included in their epic legends were a common day occurrence.
Absolutely, and utterly bullshit. Both Greek Mythology, and D&D disputes your theory to hell. HELL, there are FR gods that have multiple sects that oppose each other. Doof.
No, it doesn't. It simply builds a setting while ignoring the glaring logic holes. Augary spells allow you to ask questions directly, silly to have 2 factions of a religion arguing over some point of dogma when they can simply hop on the divine hotline.
It comes down to what VD said about magic. Designers add magic spells to a setting without carefully considering the consequences. Almost every D&D setting should be littered with teleport circle highways. The cost compared to the economic benefit makes it inevitable. But they aren't. Why? Because someone added the spell thinking "neat!" without stopping to consider the effect on the setting.
Only Eberron does this even close to right.
Even in Greek Mythology, two groups with the same god may actually oppose each other.
Because the stories were told to make some point instead of making sense.
There is a difference between having absolute conviction that a God exists, and having a heretic come round and being able to prove to them that God exists by having him watch while your friendly neighborhood cleric resurrects people from the dead. There is conviction, and then there is provable fact.
I fail to see the necessity of religion being handled similarly to those in the real world. It can't be about realism, as your game is to have magic.
Hmmm, so you are saying I shouldn't aim for realistic politics then? Because my game has magic? The problem is that if the religious aspect of your game is shallow, nothing you do, not throwing fantasy and wizards in or anything like that, can make it seem anything but shallow.
Just like active gods with set domains, magic has been done to death and is usually badly handled. Why not dismiss it in the same way? Because you feel it can be done better. You've failed to show why such god-handling is so intrinsically bad that it cannot be implemented to a game worthy level.
Did I say it couldn't? I loved BG2. But I feel it can be done better, and that is what my blog post was about. Simple enough.
You seem to reject it largely for its simplicity.
No, for it's inconsistency and logic flaws. Like easy resurrection. If it exists in your setting, why does regicide exist at all? Etc etc.
Not all RPG developers will want to include interminable controversies and discussions on religion.
Which is fine. But how does that counter my point? Just because you don't want to try doing it better, doesn't mean that it can't, surely?
But, a fantasy RPG is still a story. I see no reason why it could not be based entirely on Greek myths, just as Fallout is largely based on the imagined future of pulp sci fi writers.
It certainly can. But it generally isn't. It's usually half real world, half myth, and it fails to mesh them well.
Quite possibly, though not a necessity. But, so what? Religion, or gods, in this game can have a different focus. It may not be the one you prefer, but it does not mean it's entirely devoid of interest. Even if we do remove a large chunk of the human element in religiion, it's no problem, not every game needs to explore the same themes.
I'd argue that then you aren't really exploring religion. Gods aren't equal to religion. Religion is the human structures that form around Gods/supernatural powers. Which is fine, sure. You don't have to explore religion if you don't want to. My article was about how I think it can be better done, if you do want to.
Maybe so, depending on how it's handled. Again, active gods do not have to be clear about their actions. It's possible, even liklely, that people will disagree on interpretations of these actions and on what needs to be done to gain or retain favour. Maybe gods do not speak directly to the people, only doing so through oracles and prophets. Just because they are active and tangible does not mean they are willing to explain their plans and actions. A tangible god can be almost as mysterious as an intangible one.
Indeed. Now, from my blog post which people don't seem to have actually read very well, let me quote :
Any setting where the Gods regularly pop round for tea is probably going to destroy that uncertainty. Divine events may happen and divine beings may interact with the setting but they must be obscure enough in their dealings and rare enough in occurrence to allow room for interpretation and uncertainty. An earthquake that destroys a rival religion’s main temple may have been triggered by divine wrath or it may have been the shifting of tectonic plates. It can be interpreted either way. But a God appearing at that temple and setting fire to infidels, not so much.
I'm quite fine with Gods that are active but in mysterious ways, or in ways open to interpretation. However, smiting anyone who dares violate any of their laws is a fairly hard to misinterpret action, even if they never say anything. In fact, even if you make it an earthquake, if earthquakes occur EVERY time a heretical group springs up it will again be hard to misinterpret.
Wrong. More than a few Greek Mythology dieties had often nonstraightforward methods to what they did, and why they did what they did
Yes, and if you read my above post you'll see I think that's fine. Did anyone read more than a few lines of my blog post? Seriously? However, what I have a problem with is things like this :
A queen of Thebes and wife of Amphion, Niobe boasted of her superiority to Leto because she had fourteen children (Niobids), seven male and seven female, while Leto had only two. Apollo killed her sons as they practiced athletics, with the last begging for his life, and Artemis her daughters. Apollo and Artemis used poisoned arrows to kill them, though according to some versions of the myth, a number of the Niobids were spared (Chloris, usually). Amphion, at the sight of his dead sons, either killed himself or was killed by Apollo after swearing revenge. A devastated Niobe fled to Mount Sipylos in Asia Minor and turned into stone as she wept. Her tears formed the river Achelous. Zeus had turned all the people of Thebes to stone and so no one buried the Niobids until the ninth day after their death, when the gods themselves entombed them.
Gonna be hard to have heretics in a setting when simply mouthing off about a God results in that God destroying your family and entire city, yes?
When Hermes loved Herse, one of three sisters who served Athena as priestesses or parthenos, her jealous older sister Aglaurus stood between them. Hermes changed Aglaurus to stone. Hermes then impregnated Aglaurus while she was stone.
Very subtle.
King Atreus of Mycenae retook the throne from his brother Thyestes using advice he received from the trickster Hermes. Thyestes agreed to give the kingdom back when the sun moved backwards in the sky, a feat that Zeus accomplished.
Very subtle.
Battus, a shepherd from Pylos, witnessed Hermes stealing Apollo's cattle. Though he promised his silence, he told many others. Hermes turned him to stone.
Very subtle.
Zeus killed Salmoneus with a thunderbolt for attempting to impersonate him, riding around in a bronze chariot and loudly imitating thunder.
Very subtle.
Zeus, with Hera, turned King Haemus and Queen Rhodope into mountains (the Balkan mountains, or Stara Planina, and Rhodope mountains, respectively) for their vanity.
Very subtle. Hey guys, I'm a stupid peasant, I didn't notice those 2 new mountains popping up!
Now try to imagine a setting where an entire family of these beings are all running around actively. Not just a few stories. Literally, they are active 24/7. And turning people to stone/moving the sun/impregnating statues/smiting anyone who gets out of line.
The uncertainty aspect vanishes, beyond an "oh shit, I hope I don't get smited today for something I unknowingly did which offended the Gods, or because they were bored or something". It would be less religion, and more supernatural tyranny.