I was watching a TV show with a time travel theme and they explained time travel as, the universe splitting into a slightly different reality, each time you go back and change something.
So I thought what if you did this in a computer game, as a minor penalty or bonus for re-loading?
You could inform the player if they reload, there will be a random change in the game world, to encourage them to accept whatever failure they have just had and keep on playing.
A stat on a creature somewhere in the game could change, someone could become wealthier or poorer, a personality could change, relations between two factions could change for better or worse, a quest variable could be altered and so on.
So I thought what if you did this in a computer game, as a minor penalty or bonus for re-loading?
You could inform the player if they reload, there will be a random change in the game world, to encourage them to accept whatever failure they have just had and keep on playing.
A stat on a creature somewhere in the game could change, someone could become wealthier or poorer, a personality could change, relations between two factions could change for better or worse, a quest variable could be altered and so on.