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Incline Remedy's Max Payne 1&2 remake in the Northlight Engine

DJOGamer PT

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Be Kind Rewind

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Why Max Payne Couldn't Be Made Today
Written by BKR

Since most of the Codex is too busy jizzing their pants over Japanese Oblivion 2: Ultra Diversity Edition and Anime T&A: Total War with a terrible translation, I'm going to take the opportunity to give a sobering talk on why Remedy attempting to bring back Max Payne is a mistake and why we're never going to get another game like it.

It's only a matter of time before the usual shitstorm ensues, the global jewish-American empire culture war bullshit that we've seen a million times by now, the general beats are all too predictable. It's a cointoss if the diversity hires and neo-finns will fuck the game up and produce a technical mess with worse gameplay than the original game, how many characters will be race swapped, and how cringe the rewrites will be, or how heavy the anti-White messaging will go. Even if the game is a burning dumpsterfire we'll get the usual fag brigade telling us how much they enjoy the goyslop just to show how loyal they are to the world judaism financial power.

On the other hand if game is at all servicable and retains some of the gamefeel of the original, doesn't constantly crash, or suffer from huge technical issues, you can bet there will line up a row of equally homosexual cocksuckers from the ranks of centrists and cuckservatives that will line up to take a pounding, giving some variation of telling you that you'll have to put up with some fecal matter being splattered all over your serving of beef bourguignon, otherwise you'll never get to eat.

Now that we have the likely scenarios out of the way I'd like to discuss the unlikely event that they don't molest the games with woke shit, they stay faithful to the original games, and simply and competently give the Max Payne games modern graphics and modern console ports. Because I'd still not be happy about it, I'd probably still not taint my harddrive with it, and it would still be shit. Why? Because it could never capture the zeitgeist of the original game. People won't talk about it when this turd drops, they'll be too up in arms about either defending the object of their ideology and ethno-power-politics, or picking apart just how far we've declined in terms of craftsmanship since the originals were released, or the woke shit they did to the story and characters.

Whenever Max Payne gets brought up in conversation you'll inevitably find some comment about how funny the game was, or how they were shocked to find out it wasn't satire. It's cheesy as hell, bombarding the player with unconvincing cliches, the characters are hilarious over the top portrayals, writing dripping in try-hard metaphors. Decades of irony-poisoning has made it impossible to not just create something like it, but also for most to appreciate it for what it was. Remedy was a small development team of nerds, many coming from the Finnish demoscene, and the game is an amalgamation of things they thought were genuinely cool.

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Just as the Monolith guys were watching horror movies non-stop while developing Blood, Army of Darkness being an obvious favorite after they were told to tone down the grimdarkness and insert some humor to fit in with the line of Build games, the Remedy devs were massive fans of Hong Kong action films, among other things. The tone they were going for was never realistic, but also not self-aware irony, but rather whatever they thought was cool or fun. Since these guys weren't HR bluehair hires but founded by people from the demo-scene they went ambitious with the proper budget they got after proving themselves with Death Rally.

They flew all the way over to New York to take on-location reference photos and sources for textures. Perhaps they went too ambitious with the meager budget 3D Realms provided them with, because they coudln't afford the big budget cinematic cutscenes they wanted to go along with their action packed John Woo style game, but instead cast themselves and relatives in a graphic novel constituting the cutscenes of the game. Sam Lake is Max Payne and his mom is the final boss. This gives the game this backyard home video charm that is at times these days mocked, but gets another flavor when put into a video game form.

Cutting edge PC graphics and gameplay, one of the most satisfying third person shooters to this day, coupled with the culture of the time as digested by some Finnish computer nerds. A group of twenty people on a shoestring budget getting the game out after a long development hell (of four years) just in time for the brief period when people thought The Matrix and slowmotion shootouts were the coolest hot new thing. These rinky-dink devs even got help with the audio from Rockstar who at the time had done some rounds with the fake controversy over the first two GTA games, and were at the time making GTA III, the game that would put them in the spotlight until this day.

Sure, it'll be annoying when they put in Debra Wilson or whoever the fuck into the game, shit all over the story, change some lines, lose the soul of the game. But you can't remake it without losing everything that made it what it was. Change the characters and the whole experience is changed too, the though gangster villain that Max Payne fights will no longer be Sam Lake playing shootout with his dev friend. "Upgrade" the graphics and you lose the field trip to New York crackhouses and subway they took. Put more polygons, slap some shit tier shaders and post-processing onto it and you'll lose the cutting edge early 00's graphics good enough to be in 3DMark.

The sense of humor, the sense of what is cool and not, the tech, texture work, the character models, the whole of the game; everything is of the period and you can't go back and do it better. Max Payne can't exist outside of that time period. When Rockstar spent a fortune on the crackpipe idea somone had after watching Burning Man one too many times they knew better than trying to recapture it. Max Payne 3 might suck donkey dick, for many reasons, but they could never have made the same kind of game Remedy released in 2001. Neither can current year Remedy, even if we were to disregard all the dangehairs, Sweet Baby Inc. involvement, and the rest of it.

For fuck's sake, not even a small indie team of fresh faced lads could do it, because they've never watched a great action film unironically, no new ones are getting released, and they'd put together something dogshit in Unity. Like that one Finnish FPS dev that put in electronic butt-plug support into his Unity shooter. Which I guess is par for the course, since finngolians think they are not just White, but also need to self-exterminate. NATO and jewmerica really did a number on those guys.

The insertion of niggers, jewish anti-White hate messages and subversive shit will ultimately, whether it is in or not, not be first reason for a shit remake. The original sin was casting a necromancy spell on something from another era that has been dead and buried for too long to make any sense. There, you can now go back to your regularly scheduled culture war programming when first the trailers and then release happens.
 

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