toughasnails
Guest
It's Remedy so at least this will be technically proficient and polished unlike the dumpster fire that is GTA3 Trilogy.
Sam Lake's face as Payne or bust
It's Payne whack him!
Just slap on MP3 gameplay (but with faster movement because Max isn't supposed to be an oldfag) plus AI and we're good
If they're doing cover it'd probably be better to do it like MGSV does where you just press up against a wall as opposed to pressing a button and being sucked into cover.
Max PayinThe remakes will be in line with that, but with a lot more blacks and a flat-chested boyish Mona Sax.
Also a live service game co-financed by Tencent who will be handling it in the East.Remedy is already Working on:
-Control 2
-Control Coop Spin-off
-Alan Wake 2
So they won't even able to start working on this until they shipped AW2 next year.
https://www.gamespot.com/articles/a...-first-games-as-a-service-title/1100-6499252/"Vanguard marks Remedy's first entry into Games-as-a-Service business model, executed by our top tier team of free-to-play experts. We are building something new and exciting for co-operative multiplayer space, on top of Remedy's strengths," Virtala said. Expanding our capabilities to take on publishing responsibilities is the next step in the development of our company. We are excited for this long-term partnership with Tencent and with confidence can say that it is an excellent fit in supporting Vanguard’s ambitious plans. Vanguard is a global opportunity, and Tencent can support Remedy internationally, and lead the operations in Asia and the mobile markets."
If they're doing cover it'd probably be better to do it like MGSV does where you just press up against a wall as opposed to pressing a button and being sucked into cover.
One of the worst ways to do it in a shooter. Because it's forced. Each time you happen to go too near a wall, you have to wait for the slow animation.
These kinds of remakes are always for the benefit of console players, not PC users.Do max payne 1 and 2 works fine on windows 11?
You separate from the wall in Max Payne 3 the exact same way, by pulling away with WASD. That's how it is in most cover shooters, so what you said is only half-true. The walls in MGS5 have the same magnetic feel.If they're doing cover it'd probably be better to do it like MGSV does where you just press up against a wall as opposed to pressing a button and being sucked into cover.
One of the worst ways to do it in a shooter. Because it's forced. Each time you happen to go too near a wall, you have to wait for the slow animation.
Literally the best way to do a cover mechanic. Because there's no bullshit, it's completely integrated with Snake's movement. There's no need to press a button each time you enter/exit cover. The moment Snake's hitbox collides with a wall, he immediately sets himself up against it.
I don't think I ever once accidentally went into cover while playing MGS5. It also seemed faster, and like I had more control than previous cover systems were you press a button to move into cover. I was actually a little surprised how good it felt in MGS5 because I wasn't crazy about in 4 or even going back to 2.
Absolutely not. I've tried it on a variety of W10/11/Linux systems over the years and it's not playable without a huge hassle. Anyone suggesting otherwise is out of their goddamn minds or running it on the ancient hardware it was intended for. Probably just saying they played it recently to boost their gamer cred. Starting off sound is completely broken and you have to run some sort of sound conversion program to get in engine sound working. After you get sound working, you notice that Max is stuck to the floor and your bullet dives and jumps don't work as intended because physics are completely broken. This becomes essentially game-breaking after Max is dosed with V and you have the blood trail segment where you have to jump and you can't make the jumps. Also you know those dream segments where you're walking through hallways and the FOV widens super far to make the hallways look stretched and crazy? Well now it widens to fish eye view and unless you aim your camera perfectly Max is almost impossible to locate on your screen and you'll start glitching into walls. If you somehow manage to get through the dream sequences, there's a bunch of other platforming bits that will be super annoying and you'll be reloading 50+ times to get it right. Community forums say RivaTuner fixes that if you cap your frame rate because the physics break above 60FPS but that's never worked for me.Do max payne 1 and 2 works fine on windows 11?
You separate from the wall in Max Payne 3 the exact same way, by pulling away with WASD.
That's how it is in most cover shooters
Here I am pressing forward (W) while pointing the camera away from the wall, but the character keeps on walking along the wall
The cover transition is actually slower than many others, including Max Payne 3.
I've also had moments where the character won't cover at first, perhaps having trouble with the geometry and angle or figuring out if I want to run or cover.
Very often, they keep walking for like a half second to 600 milliseconds, before finally pressing up to the wall.